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    Picchia Alberi
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  1. x ulteriori dettagli e chiarimenti questo è il rapporto di minecraft patcher: Starting MCPatcher v1.1.12_02 found C:\Users\stefano\AppData\Roaming\.minecraft\bin\minecraft.jar Found Compass: ar.class Found AnimTexture: as.class Found StillLava: bz.class Found Portal: hf.class Found FlowLava: hq.class Found AnimManager: ip.class Found Watch: jy.class Found Tessellator: na.class Found FlowWater: nl.class Found Tool3D: qa.class Found Fire: ra.class Found FontRenderer: rf.class Found Block: to.class Found StillWater: ul.class Found Minecraft: net/minecraft/client/Minecraft.class Texture pack: C:\Users\stefano\AppData\Roaming\.minecraft\texturepacks\BumpmaftV1_5_9b.jar Minecraft version: 1.5_01 Patching class: Compass (ar.class) Change constant value 8.5 -> 32.5 Change constant value 7.5 -> 31.5 Fix new array[256] -> 4096 - @12 Fix * 16 -> 64 - @48 Fix * 16 -> 64 - @59 .getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=47 - @68 Fix while(i<16) -> while(i<64) - a@651 Fix while(i<256) -> while(i<4096) - a@3 Fix * 16 -> 64 - a@487 Fix * 16 -> 64 - a@698 Update const reference 38 -> 162 - a@447 Update const reference 38 -> 162 - a@658 Update const reference 36 -> 164 - a@464 Update const reference 36 -> 164 - a@675 Fix -8 -> -32 - a@647 Fix -4 -> -16 - a@437 Fix 4 -> 16 - a@441 Patching class: AnimTexture (as.class) Fix new array[1024] -> 16384 - @5 Replacing bz.class (StillLava.class) Replace string "StillLava" -> "bz" @342 Replace string "StillLava.java" -> "bz.java" @264 Replace string "AnimTexture" -> "as" @340 Replace string "render" -> "a" @236 Replace string "outBuf" -> "a" @358 Replace string "tile" -> "b" @347 Patching class: Portal (hf.class) Change constant value 16.0 -> 64.0 Update const reference 6 -> 75 - @98 Update const reference 6 -> 75 - @111 Fix while(i<16) -> while(i<64) - @50 Fix while(i<16) -> while(i<64) - @60 Fix 2D array[32][1024] -> [32][16384] - @16 Fix * 16 -> 64 - @331 Fix * 8 -> 32 - @79 Fix * 8 -> 32 - @87 Fix 256 -> 4096 - a@26 Replacing hq.class (FlowLava.class) Replace string "FlowLava" -> "hq" @352 Replace string "FlowLava.java" -> "hq.java" @268 Replace string "AnimTexture" -> "as" @351 Replace string "render" -> "a" @240 Replace string "outBuf" -> "a" @376 Replace string "tile" -> "b" @369 Replace string "flow" -> "e" @358 Patching class: AnimManager (ip.class) Change constant value 1048576 -> 4194304 Update const reference 2 -> 352 - @35 Fix %16*16+_3*16 -> %16*64+_3*64 - a@116 Fix /16*16+_4*16 -> /16*64+_4*64 - a@131 glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - a@143 glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - a@528 Patching class: Watch (jy.class) Change constant value 16.0 -> 64.0 Change constant value 15.0 -> 63.0 .getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=44 - @77 .getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=45 - @106 Fix new array[256] -> 4096 - @12 Fix new array[256] -> 4096 - @21 Fix * 16 -> 64 - @57 Fix * 16 -> 64 - @68 Fix while(i<256) -> while(i<4096) - a@194 Update const reference 35 -> 140 - a@332 Update const reference 35 -> 140 - a@354 Update const reference 33 -> 142 - a@286 Update const reference 33 -> 142 - a@303 Fix * 16 -> 64 - a@371 Fix &0x10 -> 0x40 - a@363 Fix &0x10 -> 0x40 - a@368 Fix mod 16 -> 64 - a@280 Fix / 16 -> 64 - a@299 Replacing nl.class (FlowWater.class) Replace string "FlowWater" -> "nl" @355 Replace string "FlowWater.java" -> "nl.java" @269 Replace string "AnimTexture" -> "as" @353 Replace string "render" -> "a" @241 Replace string "outBuf" -> "a" @378 Replace string "tile" -> "b" @371 Replace string "flow" -> "e" @360 Patching class: Tool3D (qa.class) Change constant value 16.0 -> 64.0 Change constant value 0.001953125 -> 1.2207031E-4 tool pixel top - a@729 Update const reference 32 -> 322 - a@442 Update const reference 32 -> 322 - a@572 Update const reference 32 -> 322 - a@705 Update const reference 32 -> 322 - a@842 Fix while(i<16) -> while(i<64) - a@434 Fix while(i<16) -> while(i<64) - a@564 Fix while(i<16) -> while(i<64) - a@697 Fix while(i<16) -> while(i<64) - a@834 Update const reference 11 -> 323 - a@458 Update const reference 11 -> 323 - a@589 Update const reference 11 -> 323 - a@724 Update const reference 11 -> 323 - a@862 Patching class: Fire (ra.class) Change constant value 1.06 -> 1.02 Fix new array[320] -> 4352 - @16 Fix new array[320] -> 4352 - @25 Fix * 16 -> 64 - @8 (unpatch) *64 to *16 - @7 Fix while(i<256) -> while(i<4096) - a@226 Fix while(i<20) -> while(i<68) - a@11 Fix while(i<20) -> while(i<68) - a@91 Fix while(i<16) -> while(i<64) - a@3 Fix while(i<16) -> while(i<64) - a@84 Fix * 16 -> 64 - a@30 Fix * 16 -> 64 - a@106 Fix * 16 -> 64 - a@135 Fix * 16 -> 64 - a@160 Fix mod 20 -> 68 - a@27 Fix ILOAD_2; if_icmplt 19 -> if_icmplt 67 - a@148 Update const reference 2 -> 58 - a@143 Patching class: FontRenderer (rf.class) Fix font 7 -> i / 16 - 1 - @119 Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - @232 Fix font 8 -> i / 16 - @135 Fix font 8 -> i / 16 - @166 Fix font 8 -> i / 16 - @317 Fix font 8 -> i / 16 - @330 Fix font 8 -> i / 16 - @154 (unpatch) font i / 16 -> 8 - @319 (unpatch) font i / 16 -> 8 - @332 Fix font whitespace width 2 -> i / 64 - @232 Reading terrain.png... Resizing terrain.png from 2048x2048 to 1024x1024 Replacing ul.class (StillWater.class) Replace string "StillWater" -> "ul" @345 Replace string "StillWater.java" -> "ul.java" @265 Replace string "AnimTexture" -> "as" @342 Replace string "render" -> "a" @237 Replace string "outBuf" -> "a" @360 Replace string "tile" -> "b" @349 Reading gui/items.png... Resizing gui/items.png from 2048x2048 to 1024x1024 Reading misc/dial.png... Resizing misc/dial.png from 128x128 to 64x64 Patching class: Minecraft (net/minecraft/client/Minecraft.class) pass Minecraft to StillWater. - @126 pass Minecraft to FlowWater. - a@517 pass Minecraft to StillLava. - @138 pass Minecraft to FlowLava. - a@532 Adding file: custom_water_still.png Adding file: custom_lava_still.png Replacing CustomAnimation.class Replace string "render" -> "a" @896 Replace string "outBuf" -> "a" @321 #### Success! ...probably #### [java, -cp, C:\Users\stefano\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\stefano\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft] 146 recipes 16 achievements java.util.zip.ZipException: invalid END header (bad central directory offset) at java.util.zip.ZipFile.open(Native Method) at java.util.zip.ZipFile.(Unknown Source) at java.util.zip.ZipFile.(Unknown Source) at ui.a(SourceFile:33) at hv.a(SourceFile:56) at hv.(SourceFile:24) at net.minecraft.client.Minecraft.a(SourceFile:288) at net.minecraft.client.Minecraft.run(SourceFile:658) at java.lang.Thread.run(Unknown Source) Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) OpenAL initialized. java.nio.BufferOverflowException at java.nio.DirectByteBuffer.put(Unknown Source) at java.nio.ByteBuffer.put(Unknown Source) at ip.a(SourceFile:178) at ip.a(SourceFile:84) at tl.a(SourceFile:86) at oy.b(SourceFile:501) at net.minecraft.client.Minecraft.run(SourceFile:721) at java.lang.Thread.run(Unknown Source) Stopping! SoundSystem shutting down... Author: Paul Lamb, www.paulscode.com Restored C:\Users\stefano\AppData\Roaming\.minecraft\bin\minecraft.jar Restored C:\Users\stefano\AppData\Roaming\.minecraft\bin\minecraft.jar Restored C:\Users\stefano\AppData\Roaming\.minecraft\bin\minecraft.jar Texture pack: C:\Users\stefano\AppData\Roaming\.minecraft\texturepacks\BumpmaftV1_5_9b.jar Minecraft version: 1.5_01 Patching class: Compass (ar.class) Change constant value 8.5 -> 16.5 Change constant value 7.5 -> 15.5 Fix new array[256] -> 1024 - @12 Fix * 16 -> 32 - @48 Fix * 16 -> 32 - @59 .getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=47 - @68 Fix while(i<16) -> while(i<32) - a@651 Fix while(i<256) -> while(i<1024) - a@3 Fix * 16 -> 32 - a@487 Fix * 16 -> 32 - a@698 Update const reference 38 -> 162 - a@447 Update const reference 38 -> 162 - a@658 Update const reference 36 -> 164 - a@464 Update const reference 36 -> 164 - a@675 Fix -8 -> -16 - a@647 Fix -4 -> -8 - a@437 Fix 4 -> 8 - a@441 Patching class: AnimTexture (as.class) Fix new array[1024] -> 4096 - @5 Replacing bz.class (StillLava.class) Replace string "StillLava" -> "bz" @342 Replace string "StillLava.java" -> "bz.java" @264 Replace string "AnimTexture" -> "as" @340 Replace string "render" -> "a" @236 Replace string "outBuf" -> "a" @358 Replace string "tile" -> "b" @347 Patching class: Portal (hf.class) Change constant value 16.0 -> 32.0 Update const reference 6 -> 75 - @98 Update const reference 6 -> 75 - @111 Fix while(i<16) -> while(i<32) - @50 Fix while(i<16) -> while(i<32) - @60 Fix 2D array[32][1024] -> [32][4096] - @16 Fix * 16 -> 32 - @331 Fix * 8 -> 16 - @79 Fix * 8 -> 16 - @87 Fix 256 -> 1024 - a@26 Replacing hq.class (FlowLava.class) Replace string "FlowLava" -> "hq" @352 Replace string "FlowLava.java" -> "hq.java" @268 Replace string "AnimTexture" -> "as" @351 Replace string "render" -> "a" @240 Replace string "outBuf" -> "a" @376 Replace string "tile" -> "b" @369 Replace string "flow" -> "e" @358 Patching class: AnimManager (ip.class) Change constant value 1048576 -> 1048576 Update const reference 2 -> 352 - @35 Fix %16*16+_3*16 -> %16*32+_3*32 - a@116 Fix /16*16+_4*16 -> /16*32+_4*32 - a@131 glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - a@143 glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - a@528 Patching class: Watch (jy.class) Change constant value 16.0 -> 32.0 Change constant value 15.0 -> 31.0 .getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=44 - @77 .getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=45 - @106 Fix new array[256] -> 1024 - @12 Fix new array[256] -> 1024 - @21 Fix * 16 -> 32 - @57 Fix * 16 -> 32 - @68 Fix while(i<256) -> while(i<1024) - a@194 Update const reference 35 -> 140 - a@332 Update const reference 35 -> 140 - a@354 Update const reference 33 -> 142 - a@286 Update const reference 33 -> 142 - a@303 Fix * 16 -> 32 - a@371 Fix &0x10 -> 0x20 - a@363 Fix &0x10 -> 0x20 - a@368 Fix mod 16 -> 32 - a@280 Fix / 16 -> 32 - a@299 Replacing nl.class (FlowWater.class) Replace string "FlowWater" -> "nl" @355 Replace string "FlowWater.java" -> "nl.java" @269 Replace string "AnimTexture" -> "as" @353 Replace string "render" -> "a" @241 Replace string "outBuf" -> "a" @378 Replace string "tile" -> "b" @371 Replace string "flow" -> "e" @360 Patching class: Tool3D (qa.class) Change constant value 16.0 -> 32.0 Change constant value 0.001953125 -> 4.8828125E-4 tool pixel top - a@729 Update const reference 32 -> 322 - a@442 Update const reference 32 -> 322 - a@572 Update const reference 32 -> 322 - a@705 Update const reference 32 -> 322 - a@842 Fix while(i<16) -> while(i<32) - a@434 Fix while(i<16) -> while(i<32) - a@564 Fix while(i<16) -> while(i<32) - a@697 Fix while(i<16) -> while(i<32) - a@834 Update const reference 11 -> 323 - a@458 Update const reference 11 -> 323 - a@589 Update const reference 11 -> 323 - a@724 Update const reference 11 -> 323 - a@862 Patching class: Fire (ra.class) Change constant value 1.06 -> 1.03 Fix new array[320] -> 1152 - @16 Fix new array[320] -> 1152 - @25 Fix * 16 -> 32 - @8 (unpatch) *32 to *16 - @7 Fix while(i<256) -> while(i<1024) - a@226 Fix while(i<20) -> while(i<36) - a@11 Fix while(i<20) -> while(i<36) - a@91 Fix while(i<16) -> while(i<32) - a@3 Fix while(i<16) -> while(i<32) - a@84 Fix * 16 -> 32 - a@30 Fix * 16 -> 32 - a@106 Fix * 16 -> 32 - a@135 Fix * 16 -> 32 - a@160 Fix mod 20 -> 36 - a@27 Fix ILOAD_2; if_icmplt 19 -> if_icmplt 35 - a@148 Update const reference 2 -> 58 - a@143 Patching class: FontRenderer (rf.class) Fix font 7 -> i / 16 - 1 - @119 Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - @232 Fix font 8 -> i / 16 - @135 Fix font 8 -> i / 16 - @166 Fix font 8 -> i / 16 - @317 Fix font 8 -> i / 16 - @330 Fix font 8 -> i / 16 - @154 (unpatch) font i / 16 -> 8 - @319 (unpatch) font i / 16 -> 8 - @332 Fix font whitespace width 2 -> i / 64 - @232 Reading terrain.png... Resizing terrain.png from 2048x2048 to 512x512 Replacing ul.class (StillWater.class) Replace string "StillWater" -> "ul" @345 Replace string "StillWater.java" -> "ul.java" @265 Replace string "AnimTexture" -> "as" @342 Replace string "render" -> "a" @237 Replace string "outBuf" -> "a" @360 Replace string "tile" -> "b" @349 Reading gui/items.png... Resizing gui/items.png from 2048x2048 to 512x512 Reading misc/dial.png... Resizing misc/dial.png from 128x128 to 32x32 Patching class: Minecraft (net/minecraft/client/Minecraft.class) pass Minecraft to StillWater. - @126 pass Minecraft to FlowWater. - a@517 pass Minecraft to StillLava. - @138 pass Minecraft to FlowLava. - a@532 Adding file: custom_water_still.png Adding file: custom_lava_still.png Replacing CustomAnimation.class Replace string "render" -> "a" @896 Replace string "outBuf" -> "a" @321 #### Success! ...probably #### [java, -cp, C:\Users\stefano\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\stefano\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft] 146 recipes 16 achievements java.util.zip.ZipException: invalid END header (bad central directory offset) at java.util.zip.ZipFile.open(Native Method) at java.util.zip.ZipFile.(Unknown Source) at java.util.zip.ZipFile.(Unknown Source) at ui.a(SourceFile:33) at hv.a(SourceFile:56) at hv.(SourceFile:24) at net.minecraft.client.Minecraft.a(SourceFile:288) at net.minecraft.client.Minecraft.run(SourceFile:658) at java.lang.Thread.run(Unknown Source) Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) OpenAL initialized. java.nio.BufferOverflowException at java.nio.DirectByteBuffer.put(Unknown Source) at java.nio.ByteBuffer.put(Unknown Source) at ip.a(SourceFile:178) at ip.a(SourceFile:84) at tl.a(SourceFile:86) at oy.b(SourceFile:501) at net.minecraft.client.Minecraft.run(SourceFile:721) at java.lang.Thread.run(Unknown Source) Stopping! SoundSystem shutting down... Author: Paul Lamb, www.paulscode.com Texture pack: C:\Users\stefano\AppData\Roaming\.minecraft\texturepacks\BumpmaftV1_5_9b.jar Minecraft version: 1.5_01 Patching class: Compass (ar.class) Change constant value 8.5 -> 16.5 Change constant value 7.5 -> 15.5 Fix new array[256] -> 1024 - @12 Fix * 16 -> 32 - @48 Fix * 16 -> 32 - @59 .getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=47 - @68 Fix while(i<16) -> while(i<32) - a@651 Fix while(i<256) -> while(i<1024) - a@3 Fix * 16 -> 32 - a@487 Fix * 16 -> 32 - a@698 Update const reference 38 -> 162 - a@447 Update const reference 38 -> 162 - a@658 Update const reference 36 -> 164 - a@464 Update const reference 36 -> 164 - a@675 Fix -8 -> -16 - a@647 Fix -4 -> -8 - a@437 Fix 4 -> 8 - a@441 Patching class: AnimTexture (as.class) Fix new array[1024] -> 4096 - @5 Replacing bz.class (StillLava.class) Replace string "StillLava" -> "bz" @342 Replace string "StillLava.java" -> "bz.java" @264 Replace string "AnimTexture" -> "as" @340 Replace string "render" -> "a" @236 Replace string "outBuf" -> "a" @358 Replace string "tile" -> "b" @347 Patching class: Portal (hf.class) Change constant value 16.0 -> 32.0 Update const reference 6 -> 75 - @98 Update const reference 6 -> 75 - @111 Fix while(i<16) -> while(i<32) - @50 Fix while(i<16) -> while(i<32) - @60 Fix 2D array[32][1024] -> [32][4096] - @16 Fix * 16 -> 32 - @331 Fix * 8 -> 16 - @79 Fix * 8 -> 16 - @87 Fix 256 -> 1024 - a@26 Replacing hq.class (FlowLava.class) Replace string "FlowLava" -> "hq" @352 Replace string "FlowLava.java" -> "hq.java" @268 Replace string "AnimTexture" -> "as" @351 Replace string "render" -> "a" @240 Replace string "outBuf" -> "a" @376 Replace string "tile" -> "b" @369 Replace string "flow" -> "e" @358 Patching class: AnimManager (ip.class) Change constant value 1048576 -> 1048576 Update const reference 2 -> 352 - @35 Fix %16*16+_3*16 -> %16*32+_3*32 - a@116 Fix /16*16+_4*16 -> /16*32+_4*32 - a@131 glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - a@143 glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - a@528 Patching class: Watch (jy.class) Change constant value 16.0 -> 32.0 Change constant value 15.0 -> 31.0 .getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=44 - @77 .getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=45 - @106 Fix new array[256] -> 1024 - @12 Fix new array[256] -> 1024 - @21 Fix * 16 -> 32 - @57 Fix * 16 -> 32 - @68 Fix while(i<256) -> while(i<1024) - a@194 Update const reference 35 -> 140 - a@332 Update const reference 35 -> 140 - a@354 Update const reference 33 -> 142 - a@286 Update const reference 33 -> 142 - a@303 Fix * 16 -> 32 - a@371 Fix &0x10 -> 0x20 - a@363 Fix &0x10 -> 0x20 - a@368 Fix mod 16 -> 32 - a@280 Fix / 16 -> 32 - a@299 Replacing nl.class (FlowWater.class) Replace string "FlowWater" -> "nl" @355 Replace string "FlowWater.java" -> "nl.java" @269 Replace string "AnimTexture" -> "as" @353 Replace string "render" -> "a" @241 Replace string "outBuf" -> "a" @378 Replace string "tile" -> "b" @371 Replace string "flow" -> "e" @360 Patching class: Tool3D (qa.class) Change constant value 16.0 -> 32.0 Change constant value 0.001953125 -> 4.8828125E-4 tool pixel top - a@729 Update const reference 32 -> 322 - a@442 Update const reference 32 -> 322 - a@572 Update const reference 32 -> 322 - a@705 Update const reference 32 -> 322 - a@842 Fix while(i<16) -> while(i<32) - a@434 Fix while(i<16) -> while(i<32) - a@564 Fix while(i<16) -> while(i<32) - a@697 Fix while(i<16) -> while(i<32) - a@834 Update const reference 11 -> 323 - a@458 Update const reference 11 -> 323 - a@589 Update const reference 11 -> 323 - a@724 Update const reference 11 -> 323 - a@862 Patching class: Fire (ra.class) Change constant value 1.06 -> 1.03 Fix new array[320] -> 1152 - @16 Fix new array[320] -> 1152 - @25 Fix * 16 -> 32 - @8 (unpatch) *32 to *16 - @7 Fix while(i<256) -> while(i<1024) - a@226 Fix while(i<20) -> while(i<36) - a@11 Fix while(i<20) -> while(i<36) - a@91 Fix while(i<16) -> while(i<32) - a@3 Fix while(i<16) -> while(i<32) - a@84 Fix * 16 -> 32 - a@30 Fix * 16 -> 32 - a@106 Fix * 16 -> 32 - a@135 Fix * 16 -> 32 - a@160 Fix mod 20 -> 36 - a@27 Fix ILOAD_2; if_icmplt 19 -> if_icmplt 35 - a@148 Update const reference 2 -> 58 - a@143 Patching class: FontRenderer (rf.class) Fix font 7 -> i / 16 - 1 - @119 Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - @232 Fix font 8 -> i / 16 - @135 Fix font 8 -> i / 16 - @166 Fix font 8 -> i / 16 - @317 Fix font 8 -> i / 16 - @330 Fix font 8 -> i / 16 - @154 (unpatch) font i / 16 -> 8 - @319 (unpatch) font i / 16 -> 8 - @332 Fix font whitespace width 2 -> i / 64 - @232 Reading terrain.png... Resizing terrain.png from 2048x2048 to 512x512 Replacing ul.class (StillWater.class) Replace string "StillWater" -> "ul" @345 Replace string "StillWater.java" -> "ul.java" @265 Replace string "AnimTexture" -> "as" @342 Replace string "render" -> "a" @237 Replace string "outBuf" -> "a" @360 Replace string "tile" -> "b" @349 Reading gui/items.png... Resizing gui/items.png from 2048x2048 to 512x512 Reading misc/dial.png... Resizing misc/dial.png from 128x128 to 32x32 Patching class: Minecraft (net/minecraft/client/Minecraft.class) pass Minecraft to StillWater. - @126 pass Minecraft to FlowWater. - a@517 pass Minecraft to StillLava. - @138 pass Minecraft to FlowLava. - a@532 Adding file: custom_water_still.png Adding file: custom_lava_still.png Replacing CustomAnimation.class Replace string "render" -> "a" @896 Replace string "outBuf" -> "a" @321 #### Success! ...probably #### Texture pack: C:\Users\stefano\AppData\Roaming\.minecraft\texturepacks\BumpmaftV1_5_9b.jar Minecraft version: 1.5_01 Patching class: AnimTexture (as.class) Change tile number 205 -> 220 - @33 Change tile number 206 -> 220 - @33 Change tile number 237 -> 220 - @33 Change tile number 238 -> 220 - @33 Change tile number 31 -> 220 - @33 Change tile number 47 -> 220 - @33 Patching class: StillLava (bz.class) Fix new array[256] -> 0 - @11 Fix new array[256] -> 0 - @20 Fix new array[256] -> 0 - @29 Fix new array[256] -> 0 - @38 Fix while(i<256) -> while(i<0) - a@367 Fix while(i<16) -> while(i<0) - a@3 Fix while(i<16) -> while(i<0) - a@11 Fix &0x10 -> 0x0 - a@87 Fix &0x10 -> 0x0 - a@97 Fix &0x10 -> 0x0 - a@151 Fix &0x10 -> 0x0 - a@157 Fix &0x10 -> 0x0 - a@172 Fix &0x10 -> 0x0 - a@178 Fix &0x10 -> 0x0 - a@194 Fix &0x10 -> 0x0 - a@200 Fix &0x10 -> 0x0 - a@216 Fix &0x10 -> 0x0 - a@222 Fix * 16 -> 0 - a@111 Fix * 16 -> 0 - a@136 Fix * 16 -> 0 - a@160 Fix * 16 -> 0 - a@181 Fix * 16 -> 0 - a@203 Fix * 16 -> 0 - a@225 Fix * 16 -> 0 - a@245 Fix * 16 -> 0 - a@257 Fix * 16 -> 0 - a@273 Fix * 16 -> 0 - a@289 Fix * 16 -> 0 - a@301 Fix * 16 -> 0 - a@327 Patching class: FlowLava (hq.class) Fix new array[256] -> 0 - @13 Fix new array[256] -> 0 - @22 Fix new array[256] -> 0 - @31 Fix new array[256] -> 0 - @40 Fix while(i<256) -> while(i<0) - a@377 Fix while(i<16) -> while(i<0) - a@13 Fix while(i<16) -> while(i<0) - a@21 Fix &0x100 -> 0x0 - a@398 Fix &0x10 -> 0x0 - a@97 Fix &0x10 -> 0x0 - a@107 Fix &0x10 -> 0x0 - a@161 Fix &0x10 -> 0x0 - a@167 Fix &0x10 -> 0x0 - a@182 Fix &0x10 -> 0x0 - a@188 Fix &0x10 -> 0x0 - a@204 Fix &0x10 -> 0x0 - a@210 Fix &0x10 -> 0x0 - a@226 Fix &0x10 -> 0x0 - a@232 Fix * 16 -> 0 - a@121 Fix * 16 -> 0 - a@146 Fix * 16 -> 0 - a@170 Fix * 16 -> 0 - a@191 Fix * 16 -> 0 - a@213 Fix * 16 -> 0 - a@235 Fix * 16 -> 0 - a@255 Fix * 16 -> 0 - a@267 Fix * 16 -> 0 - a@283 Fix * 16 -> 0 - a@299 Fix * 16 -> 0 - a@311 Fix * 16 -> 0 - a@337 Fix * 16 -> 0 - a@394 Patching class: FlowWater (nl.class) Fix new array[256] -> 0 - @13 Fix new array[256] -> 0 - @22 Fix new array[256] -> 0 - @31 Fix new array[256] -> 0 - @40 Fix while(i<256) -> while(i<0) - a@260 Fix while(i<16) -> while(i<0) - a@13 Fix while(i<16) -> while(i<0) - a@21 Fix while(i<16) -> while(i<0) - a@119 Fix while(i<16) -> while(i<0) - a@127 Fix &0x100 -> 0x0 - a@279 Fix &0x10 -> 0x0 - a@40 Fix &0x10 -> 0x0 - a@47 Fix * 16 -> 0 - a@61 Fix * 16 -> 0 - a@80 Fix * 16 -> 0 - a@94 Fix * 16 -> 0 - a@138 Fix * 16 -> 0 - a@150 Fix * 16 -> 0 - a@166 Fix * 16 -> 0 - a@182 Fix * 16 -> 0 - a@194 Fix * 16 -> 0 - a@220 Fix * 16 -> 0 - a@275 Reading terrain.png... Resizing terrain.png from 2048x2048 to 256x256 Patching class: StillWater (ul.class) Fix new array[256] -> 0 - @11 Fix new array[256] -> 0 - @20 Fix new array[256] -> 0 - @29 Fix new array[256] -> 0 - @38 Fix while(i<256) -> while(i<0) - a@262 Fix while(i<16) -> while(i<0) - a@13 Fix while(i<16) -> while(i<0) - a@21 Fix while(i<16) -> while(i<0) - a@121 Fix while(i<16) -> while(i<0) - a@129 Fix &0x10 -> 0x0 - a@43 Fix &0x10 -> 0x0 - a@49 Fix * 16 -> 0 - a@63 Fix * 16 -> 0 - a@82 Fix * 16 -> 0 - a@96 Fix * 16 -> 0 - a@140 Fix * 16 -> 0 - a@152 Fix * 16 -> 0 - a@168 Fix * 16 -> 0 - a@184 Fix * 16 -> 0 - a@196 Fix * 16 -> 0 - a@222 Reading gui/items.png... Resizing gui/items.png from 2048x2048 to 256x256 Reading misc/dial.png... Resizing misc/dial.png from 128x128 to 16x16 Adding file: custom_water_still.png Adding file: custom_lava_still.png #### Success! ...probably #### [java, -cp, C:\Users\stefano\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\stefano\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft] 16 achievements 146 recipes java.util.zip.ZipException: invalid END header (bad central directory offset) at java.util.zip.ZipFile.open(Native Method) at java.util.zip.ZipFile.(Unknown Source) at java.util.zip.ZipFile.(Unknown Source) at ui.a(SourceFile:33) at hv.a(SourceFile:56) at hv.(SourceFile:24) at net.minecraft.client.Minecraft.a(SourceFile:288) at net.minecraft.client.Minecraft.run(SourceFile:658) at java.lang.Thread.run(Unknown Source) Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) OpenAL initialized. java.nio.BufferOverflowException at java.nio.DirectByteBuffer.put(Unknown Source) at java.nio.ByteBuffer.put(Unknown Source) at ip.a(SourceFile:178) at ip.a(SourceFile:84) at tl.a(SourceFile:86) at oy.b(SourceFile:501) at net.minecraft.client.Minecraft.run(SourceFile:721) at java.lang.Thread.run(Unknown Source) Stopping! SoundSystem shutting down... Author: Paul Lamb, www.paulscode.com
  2. allora vi dico in chiaro le cose non sono un grande esperto del pc in ogni per il primo mese minecraft non mi ha mai dato problemi apparte avvolte che andava leggermente a scatti, ma ultimamente invece mi capita dopo l'avvio e li login tranquillo, che dopo aver raccolto del banale legno appena vado per convertirlo in legno raffinato mi si chiude minecraft, al momento della chiusura intravedo per 1 secondo nemmeno una pagina azzurra con delle scritte che putroppo svanisce troppo rapidamente per poter leggerne il contenuto AIUTO!!!
  3. ciao ragazzi volevo sapere quali novità porta la 1.05_02 rispetto alla 1.05_01 sono molto curioso, io ho ancora la beta 1.05_01 spero che questo non sia di intralcio per giocare online. (p.s. sn nuovo xD)
  4. ilpanda

    ciao!!

    ciao e benvenuto
  5. ilpanda

    Kekkos2

    ciao e benvenuto
  6. ilpanda

    HOLA!

    ciao e benvenuto
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