ilpanda
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Messaggi pubblicati da ilpanda
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x ulteriori dettagli e chiarimenti questo è il rapporto di minecraft patcher:
Starting MCPatcher v1.1.12_02
found C:\Users\stefano\AppData\Roaming\.minecraft\bin\minecraft.jar
Found Compass: ar.class
Found AnimTexture: as.class
Found StillLava: bz.class
Found Portal: hf.class
Found FlowLava: hq.class
Found AnimManager: ip.class
Found Watch: jy.class
Found Tessellator: na.class
Found FlowWater: nl.class
Found Tool3D: qa.class
Found Fire: ra.class
Found FontRenderer: rf.class
Found Block: to.class
Found StillWater: ul.class
Found Minecraft: net/minecraft/client/Minecraft.class
Texture pack: C:\Users\stefano\AppData\Roaming\.minecraft\texturepacks\BumpmaftV1_5_9b.jar
Minecraft version: 1.5_01
Patching class: Compass (ar.class)
Change constant value 8.5 -> 32.5
Change constant value 7.5 -> 31.5
Fix new array[256] -> 4096 - @12
Fix * 16 -> 64 - @48
Fix * 16 -> 64 - @59
.getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=47 - @68
Fix while(i<16) -> while(i<64) - a@651
Fix while(i<256) -> while(i<4096) - a@3
Fix * 16 -> 64 - a@487
Fix * 16 -> 64 - a@698
Update const reference 38 -> 162 - a@447
Update const reference 38 -> 162 - a@658
Update const reference 36 -> 164 - a@464
Update const reference 36 -> 164 - a@675
Fix -8 -> -32 - a@647
Fix -4 -> -16 - a@437
Fix 4 -> 16 - a@441
Patching class: AnimTexture (as.class)
Fix new array[1024] -> 16384 - @5
Replacing bz.class (StillLava.class)
Replace string "StillLava" -> "bz" @342
Replace string "StillLava.java" -> "bz.java" @264
Replace string "AnimTexture" -> "as" @340
Replace string "render" -> "a" @236
Replace string "outBuf" -> "a" @358
Replace string "tile" -> "b" @347
Patching class: Portal (hf.class)
Change constant value 16.0 -> 64.0
Update const reference 6 -> 75 - @98
Update const reference 6 -> 75 - @111
Fix while(i<16) -> while(i<64) - @50
Fix while(i<16) -> while(i<64) - @60
Fix 2D array[32][1024] -> [32][16384] - @16
Fix * 16 -> 64 - @331
Fix * 8 -> 32 - @79
Fix * 8 -> 32 - @87
Fix 256 -> 4096 - a@26
Replacing hq.class (FlowLava.class)
Replace string "FlowLava" -> "hq" @352
Replace string "FlowLava.java" -> "hq.java" @268
Replace string "AnimTexture" -> "as" @351
Replace string "render" -> "a" @240
Replace string "outBuf" -> "a" @376
Replace string "tile" -> "b" @369
Replace string "flow" -> "e" @358
Patching class: AnimManager (ip.class)
Change constant value 1048576 -> 4194304
Update const reference 2 -> 352 - @35
Fix %16*16+_3*16 -> %16*64+_3*64 - a@116
Fix /16*16+_4*16 -> /16*64+_4*64 - a@131
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - a@143
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - a@528
Patching class: Watch (jy.class)
Change constant value 16.0 -> 64.0
Change constant value 15.0 -> 63.0
.getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=44 - @77
.getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=45 - @106
Fix new array[256] -> 4096 - @12
Fix new array[256] -> 4096 - @21
Fix * 16 -> 64 - @57
Fix * 16 -> 64 - @68
Fix while(i<256) -> while(i<4096) - a@194
Update const reference 35 -> 140 - a@332
Update const reference 35 -> 140 - a@354
Update const reference 33 -> 142 - a@286
Update const reference 33 -> 142 - a@303
Fix * 16 -> 64 - a@371
Fix &0x10 -> 0x40 - a@363
Fix &0x10 -> 0x40 - a@368
Fix mod 16 -> 64 - a@280
Fix / 16 -> 64 - a@299
Replacing nl.class (FlowWater.class)
Replace string "FlowWater" -> "nl" @355
Replace string "FlowWater.java" -> "nl.java" @269
Replace string "AnimTexture" -> "as" @353
Replace string "render" -> "a" @241
Replace string "outBuf" -> "a" @378
Replace string "tile" -> "b" @371
Replace string "flow" -> "e" @360
Patching class: Tool3D (qa.class)
Change constant value 16.0 -> 64.0
Change constant value 0.001953125 -> 1.2207031E-4
tool pixel top - a@729
Update const reference 32 -> 322 - a@442
Update const reference 32 -> 322 - a@572
Update const reference 32 -> 322 - a@705
Update const reference 32 -> 322 - a@842
Fix while(i<16) -> while(i<64) - a@434
Fix while(i<16) -> while(i<64) - a@564
Fix while(i<16) -> while(i<64) - a@697
Fix while(i<16) -> while(i<64) - a@834
Update const reference 11 -> 323 - a@458
Update const reference 11 -> 323 - a@589
Update const reference 11 -> 323 - a@724
Update const reference 11 -> 323 - a@862
Patching class: Fire (ra.class)
Change constant value 1.06 -> 1.02
Fix new array[320] -> 4352 - @16
Fix new array[320] -> 4352 - @25
Fix * 16 -> 64 - @8
(unpatch) *64 to *16 - @7
Fix while(i<256) -> while(i<4096) - a@226
Fix while(i<20) -> while(i<68) - a@11
Fix while(i<20) -> while(i<68) - a@91
Fix while(i<16) -> while(i<64) - a@3
Fix while(i<16) -> while(i<64) - a@84
Fix * 16 -> 64 - a@30
Fix * 16 -> 64 - a@106
Fix * 16 -> 64 - a@135
Fix * 16 -> 64 - a@160
Fix mod 20 -> 68 - a@27
Fix ILOAD_2; if_icmplt 19 -> if_icmplt 67 - a@148
Update const reference 2 -> 58 - a@143
Patching class: FontRenderer (rf.class)
Fix font 7 -> i / 16 - 1 - @119
Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - @232
Fix font 8 -> i / 16 - @135
Fix font 8 -> i / 16 - @166
Fix font 8 -> i / 16 - @317
Fix font 8 -> i / 16 - @330
Fix font 8 -> i / 16 - @154
(unpatch) font i / 16 -> 8 - @319
(unpatch) font i / 16 -> 8 - @332
Fix font whitespace width 2 -> i / 64 - @232
Reading terrain.png...
Resizing terrain.png from 2048x2048 to 1024x1024
Replacing ul.class (StillWater.class)
Replace string "StillWater" -> "ul" @345
Replace string "StillWater.java" -> "ul.java" @265
Replace string "AnimTexture" -> "as" @342
Replace string "render" -> "a" @237
Replace string "outBuf" -> "a" @360
Replace string "tile" -> "b" @349
Reading gui/items.png...
Resizing gui/items.png from 2048x2048 to 1024x1024
Reading misc/dial.png...
Resizing misc/dial.png from 128x128 to 64x64
Patching class: Minecraft (net/minecraft/client/Minecraft.class)
pass Minecraft to StillWater. - @126
pass Minecraft to FlowWater. - a@517
pass Minecraft to StillLava. - @138
pass Minecraft to FlowLava. - a@532
Adding file: custom_water_still.png
Adding file: custom_lava_still.png
Replacing CustomAnimation.class
Replace string "render" -> "a" @896
Replace string "outBuf" -> "a" @321
#### Success! ...probably ####
[java, -cp, C:\Users\stefano\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\stefano\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
146 recipes
16 achievements
java.util.zip.ZipException: invalid END header (bad central directory offset)
at java.util.zip.ZipFile.open(Native Method)
at java.util.zip.ZipFile.(Unknown Source)
at java.util.zip.ZipFile.(Unknown Source)
at ui.a(SourceFile:33)
at hv.a(SourceFile:56)
at hv.(SourceFile:24)
at net.minecraft.client.Minecraft.a(SourceFile:288)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Unknown Source)
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
java.nio.BufferOverflowException
at java.nio.DirectByteBuffer.put(Unknown Source)
at java.nio.ByteBuffer.put(Unknown Source)
at ip.a(SourceFile:178)
at ip.a(SourceFile:84)
at tl.a(SourceFile:86)
at oy.b(SourceFile:501)
at net.minecraft.client.Minecraft.run(SourceFile:721)
at java.lang.Thread.run(Unknown Source)
Stopping!
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
Restored C:\Users\stefano\AppData\Roaming\.minecraft\bin\minecraft.jar
Restored C:\Users\stefano\AppData\Roaming\.minecraft\bin\minecraft.jar
Restored C:\Users\stefano\AppData\Roaming\.minecraft\bin\minecraft.jar
Texture pack: C:\Users\stefano\AppData\Roaming\.minecraft\texturepacks\BumpmaftV1_5_9b.jar
Minecraft version: 1.5_01
Patching class: Compass (ar.class)
Change constant value 8.5 -> 16.5
Change constant value 7.5 -> 15.5
Fix new array[256] -> 1024 - @12
Fix * 16 -> 32 - @48
Fix * 16 -> 32 - @59
.getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=47 - @68
Fix while(i<16) -> while(i<32) - a@651
Fix while(i<256) -> while(i<1024) - a@3
Fix * 16 -> 32 - a@487
Fix * 16 -> 32 - a@698
Update const reference 38 -> 162 - a@447
Update const reference 38 -> 162 - a@658
Update const reference 36 -> 164 - a@464
Update const reference 36 -> 164 - a@675
Fix -8 -> -16 - a@647
Fix -4 -> -8 - a@437
Fix 4 -> 8 - a@441
Patching class: AnimTexture (as.class)
Fix new array[1024] -> 4096 - @5
Replacing bz.class (StillLava.class)
Replace string "StillLava" -> "bz" @342
Replace string "StillLava.java" -> "bz.java" @264
Replace string "AnimTexture" -> "as" @340
Replace string "render" -> "a" @236
Replace string "outBuf" -> "a" @358
Replace string "tile" -> "b" @347
Patching class: Portal (hf.class)
Change constant value 16.0 -> 32.0
Update const reference 6 -> 75 - @98
Update const reference 6 -> 75 - @111
Fix while(i<16) -> while(i<32) - @50
Fix while(i<16) -> while(i<32) - @60
Fix 2D array[32][1024] -> [32][4096] - @16
Fix * 16 -> 32 - @331
Fix * 8 -> 16 - @79
Fix * 8 -> 16 - @87
Fix 256 -> 1024 - a@26
Replacing hq.class (FlowLava.class)
Replace string "FlowLava" -> "hq" @352
Replace string "FlowLava.java" -> "hq.java" @268
Replace string "AnimTexture" -> "as" @351
Replace string "render" -> "a" @240
Replace string "outBuf" -> "a" @376
Replace string "tile" -> "b" @369
Replace string "flow" -> "e" @358
Patching class: AnimManager (ip.class)
Change constant value 1048576 -> 1048576
Update const reference 2 -> 352 - @35
Fix %16*16+_3*16 -> %16*32+_3*32 - a@116
Fix /16*16+_4*16 -> /16*32+_4*32 - a@131
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - a@143
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - a@528
Patching class: Watch (jy.class)
Change constant value 16.0 -> 32.0
Change constant value 15.0 -> 31.0
.getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=44 - @77
.getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=45 - @106
Fix new array[256] -> 1024 - @12
Fix new array[256] -> 1024 - @21
Fix * 16 -> 32 - @57
Fix * 16 -> 32 - @68
Fix while(i<256) -> while(i<1024) - a@194
Update const reference 35 -> 140 - a@332
Update const reference 35 -> 140 - a@354
Update const reference 33 -> 142 - a@286
Update const reference 33 -> 142 - a@303
Fix * 16 -> 32 - a@371
Fix &0x10 -> 0x20 - a@363
Fix &0x10 -> 0x20 - a@368
Fix mod 16 -> 32 - a@280
Fix / 16 -> 32 - a@299
Replacing nl.class (FlowWater.class)
Replace string "FlowWater" -> "nl" @355
Replace string "FlowWater.java" -> "nl.java" @269
Replace string "AnimTexture" -> "as" @353
Replace string "render" -> "a" @241
Replace string "outBuf" -> "a" @378
Replace string "tile" -> "b" @371
Replace string "flow" -> "e" @360
Patching class: Tool3D (qa.class)
Change constant value 16.0 -> 32.0
Change constant value 0.001953125 -> 4.8828125E-4
tool pixel top - a@729
Update const reference 32 -> 322 - a@442
Update const reference 32 -> 322 - a@572
Update const reference 32 -> 322 - a@705
Update const reference 32 -> 322 - a@842
Fix while(i<16) -> while(i<32) - a@434
Fix while(i<16) -> while(i<32) - a@564
Fix while(i<16) -> while(i<32) - a@697
Fix while(i<16) -> while(i<32) - a@834
Update const reference 11 -> 323 - a@458
Update const reference 11 -> 323 - a@589
Update const reference 11 -> 323 - a@724
Update const reference 11 -> 323 - a@862
Patching class: Fire (ra.class)
Change constant value 1.06 -> 1.03
Fix new array[320] -> 1152 - @16
Fix new array[320] -> 1152 - @25
Fix * 16 -> 32 - @8
(unpatch) *32 to *16 - @7
Fix while(i<256) -> while(i<1024) - a@226
Fix while(i<20) -> while(i<36) - a@11
Fix while(i<20) -> while(i<36) - a@91
Fix while(i<16) -> while(i<32) - a@3
Fix while(i<16) -> while(i<32) - a@84
Fix * 16 -> 32 - a@30
Fix * 16 -> 32 - a@106
Fix * 16 -> 32 - a@135
Fix * 16 -> 32 - a@160
Fix mod 20 -> 36 - a@27
Fix ILOAD_2; if_icmplt 19 -> if_icmplt 35 - a@148
Update const reference 2 -> 58 - a@143
Patching class: FontRenderer (rf.class)
Fix font 7 -> i / 16 - 1 - @119
Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - @232
Fix font 8 -> i / 16 - @135
Fix font 8 -> i / 16 - @166
Fix font 8 -> i / 16 - @317
Fix font 8 -> i / 16 - @330
Fix font 8 -> i / 16 - @154
(unpatch) font i / 16 -> 8 - @319
(unpatch) font i / 16 -> 8 - @332
Fix font whitespace width 2 -> i / 64 - @232
Reading terrain.png...
Resizing terrain.png from 2048x2048 to 512x512
Replacing ul.class (StillWater.class)
Replace string "StillWater" -> "ul" @345
Replace string "StillWater.java" -> "ul.java" @265
Replace string "AnimTexture" -> "as" @342
Replace string "render" -> "a" @237
Replace string "outBuf" -> "a" @360
Replace string "tile" -> "b" @349
Reading gui/items.png...
Resizing gui/items.png from 2048x2048 to 512x512
Reading misc/dial.png...
Resizing misc/dial.png from 128x128 to 32x32
Patching class: Minecraft (net/minecraft/client/Minecraft.class)
pass Minecraft to StillWater. - @126
pass Minecraft to FlowWater. - a@517
pass Minecraft to StillLava. - @138
pass Minecraft to FlowLava. - a@532
Adding file: custom_water_still.png
Adding file: custom_lava_still.png
Replacing CustomAnimation.class
Replace string "render" -> "a" @896
Replace string "outBuf" -> "a" @321
#### Success! ...probably ####
[java, -cp, C:\Users\stefano\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\stefano\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
146 recipes
16 achievements
java.util.zip.ZipException: invalid END header (bad central directory offset)
at java.util.zip.ZipFile.open(Native Method)
at java.util.zip.ZipFile.(Unknown Source)
at java.util.zip.ZipFile.(Unknown Source)
at ui.a(SourceFile:33)
at hv.a(SourceFile:56)
at hv.(SourceFile:24)
at net.minecraft.client.Minecraft.a(SourceFile:288)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Unknown Source)
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
java.nio.BufferOverflowException
at java.nio.DirectByteBuffer.put(Unknown Source)
at java.nio.ByteBuffer.put(Unknown Source)
at ip.a(SourceFile:178)
at ip.a(SourceFile:84)
at tl.a(SourceFile:86)
at oy.b(SourceFile:501)
at net.minecraft.client.Minecraft.run(SourceFile:721)
at java.lang.Thread.run(Unknown Source)
Stopping!
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
Texture pack: C:\Users\stefano\AppData\Roaming\.minecraft\texturepacks\BumpmaftV1_5_9b.jar
Minecraft version: 1.5_01
Patching class: Compass (ar.class)
Change constant value 8.5 -> 16.5
Change constant value 7.5 -> 15.5
Fix new array[256] -> 1024 - @12
Fix * 16 -> 32 - @48
Fix * 16 -> 32 - @59
.getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=47 - @68
Fix while(i<16) -> while(i<32) - a@651
Fix while(i<256) -> while(i<1024) - a@3
Fix * 16 -> 32 - a@487
Fix * 16 -> 32 - a@698
Update const reference 38 -> 162 - a@447
Update const reference 38 -> 162 - a@658
Update const reference 36 -> 164 - a@464
Update const reference 36 -> 164 - a@675
Fix -8 -> -16 - a@647
Fix -4 -> -8 - a@437
Fix 4 -> 8 - a@441
Patching class: AnimTexture (as.class)
Fix new array[1024] -> 4096 - @5
Replacing bz.class (StillLava.class)
Replace string "StillLava" -> "bz" @342
Replace string "StillLava.java" -> "bz.java" @264
Replace string "AnimTexture" -> "as" @340
Replace string "render" -> "a" @236
Replace string "outBuf" -> "a" @358
Replace string "tile" -> "b" @347
Patching class: Portal (hf.class)
Change constant value 16.0 -> 32.0
Update const reference 6 -> 75 - @98
Update const reference 6 -> 75 - @111
Fix while(i<16) -> while(i<32) - @50
Fix while(i<16) -> while(i<32) - @60
Fix 2D array[32][1024] -> [32][4096] - @16
Fix * 16 -> 32 - @331
Fix * 8 -> 16 - @79
Fix * 8 -> 16 - @87
Fix 256 -> 1024 - a@26
Replacing hq.class (FlowLava.class)
Replace string "FlowLava" -> "hq" @352
Replace string "FlowLava.java" -> "hq.java" @268
Replace string "AnimTexture" -> "as" @351
Replace string "render" -> "a" @240
Replace string "outBuf" -> "a" @376
Replace string "tile" -> "b" @369
Replace string "flow" -> "e" @358
Patching class: AnimManager (ip.class)
Change constant value 1048576 -> 1048576
Update const reference 2 -> 352 - @35
Fix %16*16+_3*16 -> %16*32+_3*32 - a@116
Fix /16*16+_4*16 -> /16*32+_4*32 - a@131
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - a@143
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - a@528
Patching class: Watch (jy.class)
Change constant value 16.0 -> 32.0
Change constant value 15.0 -> 31.0
.getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=44 - @77
.getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=45 - @106
Fix new array[256] -> 1024 - @12
Fix new array[256] -> 1024 - @21
Fix * 16 -> 32 - @57
Fix * 16 -> 32 - @68
Fix while(i<256) -> while(i<1024) - a@194
Update const reference 35 -> 140 - a@332
Update const reference 35 -> 140 - a@354
Update const reference 33 -> 142 - a@286
Update const reference 33 -> 142 - a@303
Fix * 16 -> 32 - a@371
Fix &0x10 -> 0x20 - a@363
Fix &0x10 -> 0x20 - a@368
Fix mod 16 -> 32 - a@280
Fix / 16 -> 32 - a@299
Replacing nl.class (FlowWater.class)
Replace string "FlowWater" -> "nl" @355
Replace string "FlowWater.java" -> "nl.java" @269
Replace string "AnimTexture" -> "as" @353
Replace string "render" -> "a" @241
Replace string "outBuf" -> "a" @378
Replace string "tile" -> "b" @371
Replace string "flow" -> "e" @360
Patching class: Tool3D (qa.class)
Change constant value 16.0 -> 32.0
Change constant value 0.001953125 -> 4.8828125E-4
tool pixel top - a@729
Update const reference 32 -> 322 - a@442
Update const reference 32 -> 322 - a@572
Update const reference 32 -> 322 - a@705
Update const reference 32 -> 322 - a@842
Fix while(i<16) -> while(i<32) - a@434
Fix while(i<16) -> while(i<32) - a@564
Fix while(i<16) -> while(i<32) - a@697
Fix while(i<16) -> while(i<32) - a@834
Update const reference 11 -> 323 - a@458
Update const reference 11 -> 323 - a@589
Update const reference 11 -> 323 - a@724
Update const reference 11 -> 323 - a@862
Patching class: Fire (ra.class)
Change constant value 1.06 -> 1.03
Fix new array[320] -> 1152 - @16
Fix new array[320] -> 1152 - @25
Fix * 16 -> 32 - @8
(unpatch) *32 to *16 - @7
Fix while(i<256) -> while(i<1024) - a@226
Fix while(i<20) -> while(i<36) - a@11
Fix while(i<20) -> while(i<36) - a@91
Fix while(i<16) -> while(i<32) - a@3
Fix while(i<16) -> while(i<32) - a@84
Fix * 16 -> 32 - a@30
Fix * 16 -> 32 - a@106
Fix * 16 -> 32 - a@135
Fix * 16 -> 32 - a@160
Fix mod 20 -> 36 - a@27
Fix ILOAD_2; if_icmplt 19 -> if_icmplt 35 - a@148
Update const reference 2 -> 58 - a@143
Patching class: FontRenderer (rf.class)
Fix font 7 -> i / 16 - 1 - @119
Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - @232
Fix font 8 -> i / 16 - @135
Fix font 8 -> i / 16 - @166
Fix font 8 -> i / 16 - @317
Fix font 8 -> i / 16 - @330
Fix font 8 -> i / 16 - @154
(unpatch) font i / 16 -> 8 - @319
(unpatch) font i / 16 -> 8 - @332
Fix font whitespace width 2 -> i / 64 - @232
Reading terrain.png...
Resizing terrain.png from 2048x2048 to 512x512
Replacing ul.class (StillWater.class)
Replace string "StillWater" -> "ul" @345
Replace string "StillWater.java" -> "ul.java" @265
Replace string "AnimTexture" -> "as" @342
Replace string "render" -> "a" @237
Replace string "outBuf" -> "a" @360
Replace string "tile" -> "b" @349
Reading gui/items.png...
Resizing gui/items.png from 2048x2048 to 512x512
Reading misc/dial.png...
Resizing misc/dial.png from 128x128 to 32x32
Patching class: Minecraft (net/minecraft/client/Minecraft.class)
pass Minecraft to StillWater. - @126
pass Minecraft to FlowWater. - a@517
pass Minecraft to StillLava. - @138
pass Minecraft to FlowLava. - a@532
Adding file: custom_water_still.png
Adding file: custom_lava_still.png
Replacing CustomAnimation.class
Replace string "render" -> "a" @896
Replace string "outBuf" -> "a" @321
#### Success! ...probably ####
Texture pack: C:\Users\stefano\AppData\Roaming\.minecraft\texturepacks\BumpmaftV1_5_9b.jar
Minecraft version: 1.5_01
Patching class: AnimTexture (as.class)
Change tile number 205 -> 220 - @33
Change tile number 206 -> 220 - @33
Change tile number 237 -> 220 - @33
Change tile number 238 -> 220 - @33
Change tile number 31 -> 220 - @33
Change tile number 47 -> 220 - @33
Patching class: StillLava (bz.class)
Fix new array[256] -> 0 - @11
Fix new array[256] -> 0 - @20
Fix new array[256] -> 0 - @29
Fix new array[256] -> 0 - @38
Fix while(i<256) -> while(i<0) - a@367
Fix while(i<16) -> while(i<0) - a@3
Fix while(i<16) -> while(i<0) - a@11
Fix &0x10 -> 0x0 - a@87
Fix &0x10 -> 0x0 - a@97
Fix &0x10 -> 0x0 - a@151
Fix &0x10 -> 0x0 - a@157
Fix &0x10 -> 0x0 - a@172
Fix &0x10 -> 0x0 - a@178
Fix &0x10 -> 0x0 - a@194
Fix &0x10 -> 0x0 - a@200
Fix &0x10 -> 0x0 - a@216
Fix &0x10 -> 0x0 - a@222
Fix * 16 -> 0 - a@111
Fix * 16 -> 0 - a@136
Fix * 16 -> 0 - a@160
Fix * 16 -> 0 - a@181
Fix * 16 -> 0 - a@203
Fix * 16 -> 0 - a@225
Fix * 16 -> 0 - a@245
Fix * 16 -> 0 - a@257
Fix * 16 -> 0 - a@273
Fix * 16 -> 0 - a@289
Fix * 16 -> 0 - a@301
Fix * 16 -> 0 - a@327
Patching class: FlowLava (hq.class)
Fix new array[256] -> 0 - @13
Fix new array[256] -> 0 - @22
Fix new array[256] -> 0 - @31
Fix new array[256] -> 0 - @40
Fix while(i<256) -> while(i<0) - a@377
Fix while(i<16) -> while(i<0) - a@13
Fix while(i<16) -> while(i<0) - a@21
Fix &0x100 -> 0x0 - a@398
Fix &0x10 -> 0x0 - a@97
Fix &0x10 -> 0x0 - a@107
Fix &0x10 -> 0x0 - a@161
Fix &0x10 -> 0x0 - a@167
Fix &0x10 -> 0x0 - a@182
Fix &0x10 -> 0x0 - a@188
Fix &0x10 -> 0x0 - a@204
Fix &0x10 -> 0x0 - a@210
Fix &0x10 -> 0x0 - a@226
Fix &0x10 -> 0x0 - a@232
Fix * 16 -> 0 - a@121
Fix * 16 -> 0 - a@146
Fix * 16 -> 0 - a@170
Fix * 16 -> 0 - a@191
Fix * 16 -> 0 - a@213
Fix * 16 -> 0 - a@235
Fix * 16 -> 0 - a@255
Fix * 16 -> 0 - a@267
Fix * 16 -> 0 - a@283
Fix * 16 -> 0 - a@299
Fix * 16 -> 0 - a@311
Fix * 16 -> 0 - a@337
Fix * 16 -> 0 - a@394
Patching class: FlowWater (nl.class)
Fix new array[256] -> 0 - @13
Fix new array[256] -> 0 - @22
Fix new array[256] -> 0 - @31
Fix new array[256] -> 0 - @40
Fix while(i<256) -> while(i<0) - a@260
Fix while(i<16) -> while(i<0) - a@13
Fix while(i<16) -> while(i<0) - a@21
Fix while(i<16) -> while(i<0) - a@119
Fix while(i<16) -> while(i<0) - a@127
Fix &0x100 -> 0x0 - a@279
Fix &0x10 -> 0x0 - a@40
Fix &0x10 -> 0x0 - a@47
Fix * 16 -> 0 - a@61
Fix * 16 -> 0 - a@80
Fix * 16 -> 0 - a@94
Fix * 16 -> 0 - a@138
Fix * 16 -> 0 - a@150
Fix * 16 -> 0 - a@166
Fix * 16 -> 0 - a@182
Fix * 16 -> 0 - a@194
Fix * 16 -> 0 - a@220
Fix * 16 -> 0 - a@275
Reading terrain.png...
Resizing terrain.png from 2048x2048 to 256x256
Patching class: StillWater (ul.class)
Fix new array[256] -> 0 - @11
Fix new array[256] -> 0 - @20
Fix new array[256] -> 0 - @29
Fix new array[256] -> 0 - @38
Fix while(i<256) -> while(i<0) - a@262
Fix while(i<16) -> while(i<0) - a@13
Fix while(i<16) -> while(i<0) - a@21
Fix while(i<16) -> while(i<0) - a@121
Fix while(i<16) -> while(i<0) - a@129
Fix &0x10 -> 0x0 - a@43
Fix &0x10 -> 0x0 - a@49
Fix * 16 -> 0 - a@63
Fix * 16 -> 0 - a@82
Fix * 16 -> 0 - a@96
Fix * 16 -> 0 - a@140
Fix * 16 -> 0 - a@152
Fix * 16 -> 0 - a@168
Fix * 16 -> 0 - a@184
Fix * 16 -> 0 - a@196
Fix * 16 -> 0 - a@222
Reading gui/items.png...
Resizing gui/items.png from 2048x2048 to 256x256
Reading misc/dial.png...
Resizing misc/dial.png from 128x128 to 16x16
Adding file: custom_water_still.png
Adding file: custom_lava_still.png
#### Success! ...probably ####
[java, -cp, C:\Users\stefano\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\stefano\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
16 achievements
146 recipes
java.util.zip.ZipException: invalid END header (bad central directory offset)
at java.util.zip.ZipFile.open(Native Method)
at java.util.zip.ZipFile.(Unknown Source)
at java.util.zip.ZipFile.(Unknown Source)
at ui.a(SourceFile:33)
at hv.a(SourceFile:56)
at hv.(SourceFile:24)
at net.minecraft.client.Minecraft.a(SourceFile:288)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Unknown Source)
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
java.nio.BufferOverflowException
at java.nio.DirectByteBuffer.put(Unknown Source)
at java.nio.ByteBuffer.put(Unknown Source)
at ip.a(SourceFile:178)
at ip.a(SourceFile:84)
at tl.a(SourceFile:86)
at oy.b(SourceFile:501)
at net.minecraft.client.Minecraft.run(SourceFile:721)
at java.lang.Thread.run(Unknown Source)
Stopping!
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
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allora vi dico in chiaro le cose non sono un grande esperto del pc in ogni per il primo mese minecraft non mi ha mai dato problemi apparte avvolte che andava leggermente a scatti, ma ultimamente invece mi capita dopo l'avvio e li login tranquillo, che dopo aver raccolto del banale legno appena vado per convertirlo in legno raffinato mi si chiude minecraft, al momento della chiusura intravedo per 1 secondo nemmeno una pagina azzurra con delle scritte che putroppo svanisce troppo rapidamente per poter leggerne il contenuto AIUTO!!!
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ah ok grazie x la dritta.. ^^ buon game
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ciao sono stato abilitato alla whitelist e chiedo la cittadinanza...
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ciao ragazzi volevo sapere quali novità porta la 1.05_02 rispetto alla 1.05_01 sono molto curioso, io ho ancora la beta 1.05_01 spero che questo non sia di intralcio per giocare online. (p.s. sn nuovo xD)
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ciao e benvenuto
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ciao e benvenuto
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ciao e benvenuto
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ciao e benvenuto
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ciao e benvenuto
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ciao e benvenuto
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ciao e benvenuto
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ciao e benvenuto
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ciao e benvenuto
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ciao e benvenuto
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ciao e benvenuto
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ciao e benvenuto
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ciao e benvenuto
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ciao e benvenuto
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ciao e benvenuto
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ciao a tutti sono fiero di far parte di un sito di minecraftiani italiani sn il panda e vi mando un caloroso saluto ciao!!!!
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capito!! cercherò di inviarli il + in fretta possibile perchè sinceramente nn vedo l'ora di partecipare a qualche mega costruzione.. sarò sincero con voi mi piace scavare + che costruire però voglio dare fin da subito il mio contributo
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ah ok grazie.. sai mi sto ancora ambientando.. cmq grazie per la dritta sempre minecraft nel cuore!! ^^
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ciao a tutto mi interesserebbe entrare nel vostro server mi dite esattamente come faccio a registrarmi.. sn abituato cn world of warcraft dove devo inviare il nickname e password agli amministratori del gruppo non so se funziona così qui.. ciao fatemi sapere buon game
Iscrizione per la Whitelist
in Cestino
Inviato
Username minecraft: mondops
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ho letto e accetto i termini e il vostro regolwmento