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ilpanda

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Messaggi pubblicati da ilpanda


  1. x ulteriori dettagli e chiarimenti questo è il rapporto di minecraft patcher:

    Starting MCPatcher v1.1.12_02

    found C:\Users\stefano\AppData\Roaming\.minecraft\bin\minecraft.jar

    Found Compass: ar.class

    Found AnimTexture: as.class

    Found StillLava: bz.class

    Found Portal: hf.class

    Found FlowLava: hq.class

    Found AnimManager: ip.class

    Found Watch: jy.class

    Found Tessellator: na.class

    Found FlowWater: nl.class

    Found Tool3D: qa.class

    Found Fire: ra.class

    Found FontRenderer: rf.class

    Found Block: to.class

    Found StillWater: ul.class

    Found Minecraft: net/minecraft/client/Minecraft.class

    Texture pack: C:\Users\stefano\AppData\Roaming\.minecraft\texturepacks\BumpmaftV1_5_9b.jar

    Minecraft version: 1.5_01

    Patching class: Compass (ar.class)

    Change constant value 8.5 -> 32.5

    Change constant value 7.5 -> 31.5

    Fix new array[256] -> 4096 - @12

    Fix * 16 -> 64 - @48

    Fix * 16 -> 64 - @59

    .getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=47 - @68

    Fix while(i<16) -> while(i<64) - a@651

    Fix while(i<256) -> while(i<4096) - a@3

    Fix * 16 -> 64 - a@487

    Fix * 16 -> 64 - a@698

    Update const reference 38 -> 162 - a@447

    Update const reference 38 -> 162 - a@658

    Update const reference 36 -> 164 - a@464

    Update const reference 36 -> 164 - a@675

    Fix -8 -> -32 - a@647

    Fix -4 -> -16 - a@437

    Fix 4 -> 16 - a@441

    Patching class: AnimTexture (as.class)

    Fix new array[1024] -> 16384 - @5

    Replacing bz.class (StillLava.class)

    Replace string "StillLava" -> "bz" @342

    Replace string "StillLava.java" -> "bz.java" @264

    Replace string "AnimTexture" -> "as" @340

    Replace string "render" -> "a" @236

    Replace string "outBuf" -> "a" @358

    Replace string "tile" -> "b" @347

    Patching class: Portal (hf.class)

    Change constant value 16.0 -> 64.0

    Update const reference 6 -> 75 - @98

    Update const reference 6 -> 75 - @111

    Fix while(i<16) -> while(i<64) - @50

    Fix while(i<16) -> while(i<64) - @60

    Fix 2D array[32][1024] -> [32][16384] - @16

    Fix * 16 -> 64 - @331

    Fix * 8 -> 32 - @79

    Fix * 8 -> 32 - @87

    Fix 256 -> 4096 - a@26

    Replacing hq.class (FlowLava.class)

    Replace string "FlowLava" -> "hq" @352

    Replace string "FlowLava.java" -> "hq.java" @268

    Replace string "AnimTexture" -> "as" @351

    Replace string "render" -> "a" @240

    Replace string "outBuf" -> "a" @376

    Replace string "tile" -> "b" @369

    Replace string "flow" -> "e" @358

    Patching class: AnimManager (ip.class)

    Change constant value 1048576 -> 4194304

    Update const reference 2 -> 352 - @35

    Fix %16*16+_3*16 -> %16*64+_3*64 - a@116

    Fix /16*16+_4*16 -> /16*64+_4*64 - a@131

    glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - a@143

    glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - a@528

    Patching class: Watch (jy.class)

    Change constant value 16.0 -> 64.0

    Change constant value 15.0 -> 63.0

    .getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=44 - @77

    .getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=45 - @106

    Fix new array[256] -> 4096 - @12

    Fix new array[256] -> 4096 - @21

    Fix * 16 -> 64 - @57

    Fix * 16 -> 64 - @68

    Fix while(i<256) -> while(i<4096) - a@194

    Update const reference 35 -> 140 - a@332

    Update const reference 35 -> 140 - a@354

    Update const reference 33 -> 142 - a@286

    Update const reference 33 -> 142 - a@303

    Fix * 16 -> 64 - a@371

    Fix &0x10 -> 0x40 - a@363

    Fix &0x10 -> 0x40 - a@368

    Fix mod 16 -> 64 - a@280

    Fix / 16 -> 64 - a@299

    Replacing nl.class (FlowWater.class)

    Replace string "FlowWater" -> "nl" @355

    Replace string "FlowWater.java" -> "nl.java" @269

    Replace string "AnimTexture" -> "as" @353

    Replace string "render" -> "a" @241

    Replace string "outBuf" -> "a" @378

    Replace string "tile" -> "b" @371

    Replace string "flow" -> "e" @360

    Patching class: Tool3D (qa.class)

    Change constant value 16.0 -> 64.0

    Change constant value 0.001953125 -> 1.2207031E-4

    tool pixel top - a@729

    Update const reference 32 -> 322 - a@442

    Update const reference 32 -> 322 - a@572

    Update const reference 32 -> 322 - a@705

    Update const reference 32 -> 322 - a@842

    Fix while(i<16) -> while(i<64) - a@434

    Fix while(i<16) -> while(i<64) - a@564

    Fix while(i<16) -> while(i<64) - a@697

    Fix while(i<16) -> while(i<64) - a@834

    Update const reference 11 -> 323 - a@458

    Update const reference 11 -> 323 - a@589

    Update const reference 11 -> 323 - a@724

    Update const reference 11 -> 323 - a@862

    Patching class: Fire (ra.class)

    Change constant value 1.06 -> 1.02

    Fix new array[320] -> 4352 - @16

    Fix new array[320] -> 4352 - @25

    Fix * 16 -> 64 - @8

    (unpatch) *64 to *16 - @7

    Fix while(i<256) -> while(i<4096) - a@226

    Fix while(i<20) -> while(i<68) - a@11

    Fix while(i<20) -> while(i<68) - a@91

    Fix while(i<16) -> while(i<64) - a@3

    Fix while(i<16) -> while(i<64) - a@84

    Fix * 16 -> 64 - a@30

    Fix * 16 -> 64 - a@106

    Fix * 16 -> 64 - a@135

    Fix * 16 -> 64 - a@160

    Fix mod 20 -> 68 - a@27

    Fix ILOAD_2; if_icmplt 19 -> if_icmplt 67 - a@148

    Update const reference 2 -> 58 - a@143

    Patching class: FontRenderer (rf.class)

    Fix font 7 -> i / 16 - 1 - @119

    Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - @232

    Fix font 8 -> i / 16 - @135

    Fix font 8 -> i / 16 - @166

    Fix font 8 -> i / 16 - @317

    Fix font 8 -> i / 16 - @330

    Fix font 8 -> i / 16 - @154

    (unpatch) font i / 16 -> 8 - @319

    (unpatch) font i / 16 -> 8 - @332

    Fix font whitespace width 2 -> i / 64 - @232

    Reading terrain.png...

    Resizing terrain.png from 2048x2048 to 1024x1024

    Replacing ul.class (StillWater.class)

    Replace string "StillWater" -> "ul" @345

    Replace string "StillWater.java" -> "ul.java" @265

    Replace string "AnimTexture" -> "as" @342

    Replace string "render" -> "a" @237

    Replace string "outBuf" -> "a" @360

    Replace string "tile" -> "b" @349

    Reading gui/items.png...

    Resizing gui/items.png from 2048x2048 to 1024x1024

    Reading misc/dial.png...

    Resizing misc/dial.png from 128x128 to 64x64

    Patching class: Minecraft (net/minecraft/client/Minecraft.class)

    pass Minecraft to StillWater. - @126

    pass Minecraft to FlowWater. - a@517

    pass Minecraft to StillLava. - @138

    pass Minecraft to FlowLava. - a@532

    Adding file: custom_water_still.png

    Adding file: custom_lava_still.png

    Replacing CustomAnimation.class

    Replace string "render" -> "a" @896

    Replace string "outBuf" -> "a" @321

    #### Success! ...probably ####

    [java, -cp, C:\Users\stefano\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\stefano\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]

    146 recipes

    16 achievements

    java.util.zip.ZipException: invalid END header (bad central directory offset)

    at java.util.zip.ZipFile.open(Native Method)

    at java.util.zip.ZipFile.(Unknown Source)

    at java.util.zip.ZipFile.(Unknown Source)

    at ui.a(SourceFile:33)

    at hv.a(SourceFile:56)

    at hv.(SourceFile:24)

    at net.minecraft.client.Minecraft.a(SourceFile:288)

    at net.minecraft.client.Minecraft.run(SourceFile:658)

    at java.lang.Thread.run(Unknown Source)

    Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin

    Starting up SoundSystem...

    Initializing LWJGL OpenAL

    (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)

    OpenAL initialized.

    java.nio.BufferOverflowException

    at java.nio.DirectByteBuffer.put(Unknown Source)

    at java.nio.ByteBuffer.put(Unknown Source)

    at ip.a(SourceFile:178)

    at ip.a(SourceFile:84)

    at tl.a(SourceFile:86)

    at oy.b(SourceFile:501)

    at net.minecraft.client.Minecraft.run(SourceFile:721)

    at java.lang.Thread.run(Unknown Source)

    Stopping!

    SoundSystem shutting down...

    Author: Paul Lamb, www.paulscode.com

    Restored C:\Users\stefano\AppData\Roaming\.minecraft\bin\minecraft.jar

    Restored C:\Users\stefano\AppData\Roaming\.minecraft\bin\minecraft.jar

    Restored C:\Users\stefano\AppData\Roaming\.minecraft\bin\minecraft.jar

    Texture pack: C:\Users\stefano\AppData\Roaming\.minecraft\texturepacks\BumpmaftV1_5_9b.jar

    Minecraft version: 1.5_01

    Patching class: Compass (ar.class)

    Change constant value 8.5 -> 16.5

    Change constant value 7.5 -> 15.5

    Fix new array[256] -> 1024 - @12

    Fix * 16 -> 32 - @48

    Fix * 16 -> 32 - @59

    .getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=47 - @68

    Fix while(i<16) -> while(i<32) - a@651

    Fix while(i<256) -> while(i<1024) - a@3

    Fix * 16 -> 32 - a@487

    Fix * 16 -> 32 - a@698

    Update const reference 38 -> 162 - a@447

    Update const reference 38 -> 162 - a@658

    Update const reference 36 -> 164 - a@464

    Update const reference 36 -> 164 - a@675

    Fix -8 -> -16 - a@647

    Fix -4 -> -8 - a@437

    Fix 4 -> 8 - a@441

    Patching class: AnimTexture (as.class)

    Fix new array[1024] -> 4096 - @5

    Replacing bz.class (StillLava.class)

    Replace string "StillLava" -> "bz" @342

    Replace string "StillLava.java" -> "bz.java" @264

    Replace string "AnimTexture" -> "as" @340

    Replace string "render" -> "a" @236

    Replace string "outBuf" -> "a" @358

    Replace string "tile" -> "b" @347

    Patching class: Portal (hf.class)

    Change constant value 16.0 -> 32.0

    Update const reference 6 -> 75 - @98

    Update const reference 6 -> 75 - @111

    Fix while(i<16) -> while(i<32) - @50

    Fix while(i<16) -> while(i<32) - @60

    Fix 2D array[32][1024] -> [32][4096] - @16

    Fix * 16 -> 32 - @331

    Fix * 8 -> 16 - @79

    Fix * 8 -> 16 - @87

    Fix 256 -> 1024 - a@26

    Replacing hq.class (FlowLava.class)

    Replace string "FlowLava" -> "hq" @352

    Replace string "FlowLava.java" -> "hq.java" @268

    Replace string "AnimTexture" -> "as" @351

    Replace string "render" -> "a" @240

    Replace string "outBuf" -> "a" @376

    Replace string "tile" -> "b" @369

    Replace string "flow" -> "e" @358

    Patching class: AnimManager (ip.class)

    Change constant value 1048576 -> 1048576

    Update const reference 2 -> 352 - @35

    Fix %16*16+_3*16 -> %16*32+_3*32 - a@116

    Fix /16*16+_4*16 -> /16*32+_4*32 - a@131

    glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - a@143

    glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - a@528

    Patching class: Watch (jy.class)

    Change constant value 16.0 -> 32.0

    Change constant value 15.0 -> 31.0

    .getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=44 - @77

    .getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=45 - @106

    Fix new array[256] -> 1024 - @12

    Fix new array[256] -> 1024 - @21

    Fix * 16 -> 32 - @57

    Fix * 16 -> 32 - @68

    Fix while(i<256) -> while(i<1024) - a@194

    Update const reference 35 -> 140 - a@332

    Update const reference 35 -> 140 - a@354

    Update const reference 33 -> 142 - a@286

    Update const reference 33 -> 142 - a@303

    Fix * 16 -> 32 - a@371

    Fix &0x10 -> 0x20 - a@363

    Fix &0x10 -> 0x20 - a@368

    Fix mod 16 -> 32 - a@280

    Fix / 16 -> 32 - a@299

    Replacing nl.class (FlowWater.class)

    Replace string "FlowWater" -> "nl" @355

    Replace string "FlowWater.java" -> "nl.java" @269

    Replace string "AnimTexture" -> "as" @353

    Replace string "render" -> "a" @241

    Replace string "outBuf" -> "a" @378

    Replace string "tile" -> "b" @371

    Replace string "flow" -> "e" @360

    Patching class: Tool3D (qa.class)

    Change constant value 16.0 -> 32.0

    Change constant value 0.001953125 -> 4.8828125E-4

    tool pixel top - a@729

    Update const reference 32 -> 322 - a@442

    Update const reference 32 -> 322 - a@572

    Update const reference 32 -> 322 - a@705

    Update const reference 32 -> 322 - a@842

    Fix while(i<16) -> while(i<32) - a@434

    Fix while(i<16) -> while(i<32) - a@564

    Fix while(i<16) -> while(i<32) - a@697

    Fix while(i<16) -> while(i<32) - a@834

    Update const reference 11 -> 323 - a@458

    Update const reference 11 -> 323 - a@589

    Update const reference 11 -> 323 - a@724

    Update const reference 11 -> 323 - a@862

    Patching class: Fire (ra.class)

    Change constant value 1.06 -> 1.03

    Fix new array[320] -> 1152 - @16

    Fix new array[320] -> 1152 - @25

    Fix * 16 -> 32 - @8

    (unpatch) *32 to *16 - @7

    Fix while(i<256) -> while(i<1024) - a@226

    Fix while(i<20) -> while(i<36) - a@11

    Fix while(i<20) -> while(i<36) - a@91

    Fix while(i<16) -> while(i<32) - a@3

    Fix while(i<16) -> while(i<32) - a@84

    Fix * 16 -> 32 - a@30

    Fix * 16 -> 32 - a@106

    Fix * 16 -> 32 - a@135

    Fix * 16 -> 32 - a@160

    Fix mod 20 -> 36 - a@27

    Fix ILOAD_2; if_icmplt 19 -> if_icmplt 35 - a@148

    Update const reference 2 -> 58 - a@143

    Patching class: FontRenderer (rf.class)

    Fix font 7 -> i / 16 - 1 - @119

    Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - @232

    Fix font 8 -> i / 16 - @135

    Fix font 8 -> i / 16 - @166

    Fix font 8 -> i / 16 - @317

    Fix font 8 -> i / 16 - @330

    Fix font 8 -> i / 16 - @154

    (unpatch) font i / 16 -> 8 - @319

    (unpatch) font i / 16 -> 8 - @332

    Fix font whitespace width 2 -> i / 64 - @232

    Reading terrain.png...

    Resizing terrain.png from 2048x2048 to 512x512

    Replacing ul.class (StillWater.class)

    Replace string "StillWater" -> "ul" @345

    Replace string "StillWater.java" -> "ul.java" @265

    Replace string "AnimTexture" -> "as" @342

    Replace string "render" -> "a" @237

    Replace string "outBuf" -> "a" @360

    Replace string "tile" -> "b" @349

    Reading gui/items.png...

    Resizing gui/items.png from 2048x2048 to 512x512

    Reading misc/dial.png...

    Resizing misc/dial.png from 128x128 to 32x32

    Patching class: Minecraft (net/minecraft/client/Minecraft.class)

    pass Minecraft to StillWater. - @126

    pass Minecraft to FlowWater. - a@517

    pass Minecraft to StillLava. - @138

    pass Minecraft to FlowLava. - a@532

    Adding file: custom_water_still.png

    Adding file: custom_lava_still.png

    Replacing CustomAnimation.class

    Replace string "render" -> "a" @896

    Replace string "outBuf" -> "a" @321

    #### Success! ...probably ####

    [java, -cp, C:\Users\stefano\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\stefano\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]

    146 recipes

    16 achievements

    java.util.zip.ZipException: invalid END header (bad central directory offset)

    at java.util.zip.ZipFile.open(Native Method)

    at java.util.zip.ZipFile.(Unknown Source)

    at java.util.zip.ZipFile.(Unknown Source)

    at ui.a(SourceFile:33)

    at hv.a(SourceFile:56)

    at hv.(SourceFile:24)

    at net.minecraft.client.Minecraft.a(SourceFile:288)

    at net.minecraft.client.Minecraft.run(SourceFile:658)

    at java.lang.Thread.run(Unknown Source)

    Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin

    Starting up SoundSystem...

    Initializing LWJGL OpenAL

    (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)

    OpenAL initialized.

    java.nio.BufferOverflowException

    at java.nio.DirectByteBuffer.put(Unknown Source)

    at java.nio.ByteBuffer.put(Unknown Source)

    at ip.a(SourceFile:178)

    at ip.a(SourceFile:84)

    at tl.a(SourceFile:86)

    at oy.b(SourceFile:501)

    at net.minecraft.client.Minecraft.run(SourceFile:721)

    at java.lang.Thread.run(Unknown Source)

    Stopping!

    SoundSystem shutting down...

    Author: Paul Lamb, www.paulscode.com

    Texture pack: C:\Users\stefano\AppData\Roaming\.minecraft\texturepacks\BumpmaftV1_5_9b.jar

    Minecraft version: 1.5_01

    Patching class: Compass (ar.class)

    Change constant value 8.5 -> 16.5

    Change constant value 7.5 -> 15.5

    Fix new array[256] -> 1024 - @12

    Fix * 16 -> 32 - @48

    Fix * 16 -> 32 - @59

    .getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=47 - @68

    Fix while(i<16) -> while(i<32) - a@651

    Fix while(i<256) -> while(i<1024) - a@3

    Fix * 16 -> 32 - a@487

    Fix * 16 -> 32 - a@698

    Update const reference 38 -> 162 - a@447

    Update const reference 38 -> 162 - a@658

    Update const reference 36 -> 164 - a@464

    Update const reference 36 -> 164 - a@675

    Fix -8 -> -16 - a@647

    Fix -4 -> -8 - a@437

    Fix 4 -> 8 - a@441

    Patching class: AnimTexture (as.class)

    Fix new array[1024] -> 4096 - @5

    Replacing bz.class (StillLava.class)

    Replace string "StillLava" -> "bz" @342

    Replace string "StillLava.java" -> "bz.java" @264

    Replace string "AnimTexture" -> "as" @340

    Replace string "render" -> "a" @236

    Replace string "outBuf" -> "a" @358

    Replace string "tile" -> "b" @347

    Patching class: Portal (hf.class)

    Change constant value 16.0 -> 32.0

    Update const reference 6 -> 75 - @98

    Update const reference 6 -> 75 - @111

    Fix while(i<16) -> while(i<32) - @50

    Fix while(i<16) -> while(i<32) - @60

    Fix 2D array[32][1024] -> [32][4096] - @16

    Fix * 16 -> 32 - @331

    Fix * 8 -> 16 - @79

    Fix * 8 -> 16 - @87

    Fix 256 -> 1024 - a@26

    Replacing hq.class (FlowLava.class)

    Replace string "FlowLava" -> "hq" @352

    Replace string "FlowLava.java" -> "hq.java" @268

    Replace string "AnimTexture" -> "as" @351

    Replace string "render" -> "a" @240

    Replace string "outBuf" -> "a" @376

    Replace string "tile" -> "b" @369

    Replace string "flow" -> "e" @358

    Patching class: AnimManager (ip.class)

    Change constant value 1048576 -> 1048576

    Update const reference 2 -> 352 - @35

    Fix %16*16+_3*16 -> %16*32+_3*32 - a@116

    Fix /16*16+_4*16 -> /16*32+_4*32 - a@131

    glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - a@143

    glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - a@528

    Patching class: Watch (jy.class)

    Change constant value 16.0 -> 32.0

    Change constant value 15.0 -> 31.0

    .getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=44 - @77

    .getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=45 - @106

    Fix new array[256] -> 1024 - @12

    Fix new array[256] -> 1024 - @21

    Fix * 16 -> 32 - @57

    Fix * 16 -> 32 - @68

    Fix while(i<256) -> while(i<1024) - a@194

    Update const reference 35 -> 140 - a@332

    Update const reference 35 -> 140 - a@354

    Update const reference 33 -> 142 - a@286

    Update const reference 33 -> 142 - a@303

    Fix * 16 -> 32 - a@371

    Fix &0x10 -> 0x20 - a@363

    Fix &0x10 -> 0x20 - a@368

    Fix mod 16 -> 32 - a@280

    Fix / 16 -> 32 - a@299

    Replacing nl.class (FlowWater.class)

    Replace string "FlowWater" -> "nl" @355

    Replace string "FlowWater.java" -> "nl.java" @269

    Replace string "AnimTexture" -> "as" @353

    Replace string "render" -> "a" @241

    Replace string "outBuf" -> "a" @378

    Replace string "tile" -> "b" @371

    Replace string "flow" -> "e" @360

    Patching class: Tool3D (qa.class)

    Change constant value 16.0 -> 32.0

    Change constant value 0.001953125 -> 4.8828125E-4

    tool pixel top - a@729

    Update const reference 32 -> 322 - a@442

    Update const reference 32 -> 322 - a@572

    Update const reference 32 -> 322 - a@705

    Update const reference 32 -> 322 - a@842

    Fix while(i<16) -> while(i<32) - a@434

    Fix while(i<16) -> while(i<32) - a@564

    Fix while(i<16) -> while(i<32) - a@697

    Fix while(i<16) -> while(i<32) - a@834

    Update const reference 11 -> 323 - a@458

    Update const reference 11 -> 323 - a@589

    Update const reference 11 -> 323 - a@724

    Update const reference 11 -> 323 - a@862

    Patching class: Fire (ra.class)

    Change constant value 1.06 -> 1.03

    Fix new array[320] -> 1152 - @16

    Fix new array[320] -> 1152 - @25

    Fix * 16 -> 32 - @8

    (unpatch) *32 to *16 - @7

    Fix while(i<256) -> while(i<1024) - a@226

    Fix while(i<20) -> while(i<36) - a@11

    Fix while(i<20) -> while(i<36) - a@91

    Fix while(i<16) -> while(i<32) - a@3

    Fix while(i<16) -> while(i<32) - a@84

    Fix * 16 -> 32 - a@30

    Fix * 16 -> 32 - a@106

    Fix * 16 -> 32 - a@135

    Fix * 16 -> 32 - a@160

    Fix mod 20 -> 36 - a@27

    Fix ILOAD_2; if_icmplt 19 -> if_icmplt 35 - a@148

    Update const reference 2 -> 58 - a@143

    Patching class: FontRenderer (rf.class)

    Fix font 7 -> i / 16 - 1 - @119

    Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - @232

    Fix font 8 -> i / 16 - @135

    Fix font 8 -> i / 16 - @166

    Fix font 8 -> i / 16 - @317

    Fix font 8 -> i / 16 - @330

    Fix font 8 -> i / 16 - @154

    (unpatch) font i / 16 -> 8 - @319

    (unpatch) font i / 16 -> 8 - @332

    Fix font whitespace width 2 -> i / 64 - @232

    Reading terrain.png...

    Resizing terrain.png from 2048x2048 to 512x512

    Replacing ul.class (StillWater.class)

    Replace string "StillWater" -> "ul" @345

    Replace string "StillWater.java" -> "ul.java" @265

    Replace string "AnimTexture" -> "as" @342

    Replace string "render" -> "a" @237

    Replace string "outBuf" -> "a" @360

    Replace string "tile" -> "b" @349

    Reading gui/items.png...

    Resizing gui/items.png from 2048x2048 to 512x512

    Reading misc/dial.png...

    Resizing misc/dial.png from 128x128 to 32x32

    Patching class: Minecraft (net/minecraft/client/Minecraft.class)

    pass Minecraft to StillWater. - @126

    pass Minecraft to FlowWater. - a@517

    pass Minecraft to StillLava. - @138

    pass Minecraft to FlowLava. - a@532

    Adding file: custom_water_still.png

    Adding file: custom_lava_still.png

    Replacing CustomAnimation.class

    Replace string "render" -> "a" @896

    Replace string "outBuf" -> "a" @321

    #### Success! ...probably ####

    Texture pack: C:\Users\stefano\AppData\Roaming\.minecraft\texturepacks\BumpmaftV1_5_9b.jar

    Minecraft version: 1.5_01

    Patching class: AnimTexture (as.class)

    Change tile number 205 -> 220 - @33

    Change tile number 206 -> 220 - @33

    Change tile number 237 -> 220 - @33

    Change tile number 238 -> 220 - @33

    Change tile number 31 -> 220 - @33

    Change tile number 47 -> 220 - @33

    Patching class: StillLava (bz.class)

    Fix new array[256] -> 0 - @11

    Fix new array[256] -> 0 - @20

    Fix new array[256] -> 0 - @29

    Fix new array[256] -> 0 - @38

    Fix while(i<256) -> while(i<0) - a@367

    Fix while(i<16) -> while(i<0) - a@3

    Fix while(i<16) -> while(i<0) - a@11

    Fix &0x10 -> 0x0 - a@87

    Fix &0x10 -> 0x0 - a@97

    Fix &0x10 -> 0x0 - a@151

    Fix &0x10 -> 0x0 - a@157

    Fix &0x10 -> 0x0 - a@172

    Fix &0x10 -> 0x0 - a@178

    Fix &0x10 -> 0x0 - a@194

    Fix &0x10 -> 0x0 - a@200

    Fix &0x10 -> 0x0 - a@216

    Fix &0x10 -> 0x0 - a@222

    Fix * 16 -> 0 - a@111

    Fix * 16 -> 0 - a@136

    Fix * 16 -> 0 - a@160

    Fix * 16 -> 0 - a@181

    Fix * 16 -> 0 - a@203

    Fix * 16 -> 0 - a@225

    Fix * 16 -> 0 - a@245

    Fix * 16 -> 0 - a@257

    Fix * 16 -> 0 - a@273

    Fix * 16 -> 0 - a@289

    Fix * 16 -> 0 - a@301

    Fix * 16 -> 0 - a@327

    Patching class: FlowLava (hq.class)

    Fix new array[256] -> 0 - @13

    Fix new array[256] -> 0 - @22

    Fix new array[256] -> 0 - @31

    Fix new array[256] -> 0 - @40

    Fix while(i<256) -> while(i<0) - a@377

    Fix while(i<16) -> while(i<0) - a@13

    Fix while(i<16) -> while(i<0) - a@21

    Fix &0x100 -> 0x0 - a@398

    Fix &0x10 -> 0x0 - a@97

    Fix &0x10 -> 0x0 - a@107

    Fix &0x10 -> 0x0 - a@161

    Fix &0x10 -> 0x0 - a@167

    Fix &0x10 -> 0x0 - a@182

    Fix &0x10 -> 0x0 - a@188

    Fix &0x10 -> 0x0 - a@204

    Fix &0x10 -> 0x0 - a@210

    Fix &0x10 -> 0x0 - a@226

    Fix &0x10 -> 0x0 - a@232

    Fix * 16 -> 0 - a@121

    Fix * 16 -> 0 - a@146

    Fix * 16 -> 0 - a@170

    Fix * 16 -> 0 - a@191

    Fix * 16 -> 0 - a@213

    Fix * 16 -> 0 - a@235

    Fix * 16 -> 0 - a@255

    Fix * 16 -> 0 - a@267

    Fix * 16 -> 0 - a@283

    Fix * 16 -> 0 - a@299

    Fix * 16 -> 0 - a@311

    Fix * 16 -> 0 - a@337

    Fix * 16 -> 0 - a@394

    Patching class: FlowWater (nl.class)

    Fix new array[256] -> 0 - @13

    Fix new array[256] -> 0 - @22

    Fix new array[256] -> 0 - @31

    Fix new array[256] -> 0 - @40

    Fix while(i<256) -> while(i<0) - a@260

    Fix while(i<16) -> while(i<0) - a@13

    Fix while(i<16) -> while(i<0) - a@21

    Fix while(i<16) -> while(i<0) - a@119

    Fix while(i<16) -> while(i<0) - a@127

    Fix &0x100 -> 0x0 - a@279

    Fix &0x10 -> 0x0 - a@40

    Fix &0x10 -> 0x0 - a@47

    Fix * 16 -> 0 - a@61

    Fix * 16 -> 0 - a@80

    Fix * 16 -> 0 - a@94

    Fix * 16 -> 0 - a@138

    Fix * 16 -> 0 - a@150

    Fix * 16 -> 0 - a@166

    Fix * 16 -> 0 - a@182

    Fix * 16 -> 0 - a@194

    Fix * 16 -> 0 - a@220

    Fix * 16 -> 0 - a@275

    Reading terrain.png...

    Resizing terrain.png from 2048x2048 to 256x256

    Patching class: StillWater (ul.class)

    Fix new array[256] -> 0 - @11

    Fix new array[256] -> 0 - @20

    Fix new array[256] -> 0 - @29

    Fix new array[256] -> 0 - @38

    Fix while(i<256) -> while(i<0) - a@262

    Fix while(i<16) -> while(i<0) - a@13

    Fix while(i<16) -> while(i<0) - a@21

    Fix while(i<16) -> while(i<0) - a@121

    Fix while(i<16) -> while(i<0) - a@129

    Fix &0x10 -> 0x0 - a@43

    Fix &0x10 -> 0x0 - a@49

    Fix * 16 -> 0 - a@63

    Fix * 16 -> 0 - a@82

    Fix * 16 -> 0 - a@96

    Fix * 16 -> 0 - a@140

    Fix * 16 -> 0 - a@152

    Fix * 16 -> 0 - a@168

    Fix * 16 -> 0 - a@184

    Fix * 16 -> 0 - a@196

    Fix * 16 -> 0 - a@222

    Reading gui/items.png...

    Resizing gui/items.png from 2048x2048 to 256x256

    Reading misc/dial.png...

    Resizing misc/dial.png from 128x128 to 16x16

    Adding file: custom_water_still.png

    Adding file: custom_lava_still.png

    #### Success! ...probably ####

    [java, -cp, C:\Users\stefano\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\stefano\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]

    16 achievements

    146 recipes

    java.util.zip.ZipException: invalid END header (bad central directory offset)

    at java.util.zip.ZipFile.open(Native Method)

    at java.util.zip.ZipFile.(Unknown Source)

    at java.util.zip.ZipFile.(Unknown Source)

    at ui.a(SourceFile:33)

    at hv.a(SourceFile:56)

    at hv.(SourceFile:24)

    at net.minecraft.client.Minecraft.a(SourceFile:288)

    at net.minecraft.client.Minecraft.run(SourceFile:658)

    at java.lang.Thread.run(Unknown Source)

    Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin

    Starting up SoundSystem...

    Initializing LWJGL OpenAL

    (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)

    OpenAL initialized.

    java.nio.BufferOverflowException

    at java.nio.DirectByteBuffer.put(Unknown Source)

    at java.nio.ByteBuffer.put(Unknown Source)

    at ip.a(SourceFile:178)

    at ip.a(SourceFile:84)

    at tl.a(SourceFile:86)

    at oy.b(SourceFile:501)

    at net.minecraft.client.Minecraft.run(SourceFile:721)

    at java.lang.Thread.run(Unknown Source)

    Stopping!

    SoundSystem shutting down...

    Author: Paul Lamb, www.paulscode.com


  2. allora vi dico in chiaro le cose non sono un grande esperto del pc in ogni per il primo mese minecraft non mi ha mai dato problemi apparte avvolte che andava leggermente a scatti, ma ultimamente invece mi capita dopo l'avvio e li login tranquillo, che dopo aver raccolto del banale legno appena vado per convertirlo in legno raffinato mi si chiude minecraft, al momento della chiusura intravedo per 1 secondo nemmeno una pagina azzurra con delle scritte che putroppo svanisce troppo rapidamente per poter leggerne il contenuto AIUTO!!!


  3. capito!! cercherò di inviarli il + in fretta possibile perchè sinceramente nn vedo l'ora di partecipare a qualche mega costruzione.. sarò sincero con voi mi piace scavare + che costruire però voglio dare fin da subito il mio contributo


  4. ciao a tutto mi interesserebbe entrare nel vostro server mi dite esattamente come faccio a registrarmi.. sn abituato cn world of warcraft dove devo inviare il nickname e password agli amministratori del gruppo non so se funziona così qui.. ciao fatemi sapere buon game

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