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malfunzionamento minecraft AIUTO!!!

Domanda

allora vi dico in chiaro le cose non sono un grande esperto del pc in ogni per il primo mese minecraft non mi ha mai dato problemi apparte avvolte che andava leggermente a scatti, ma ultimamente invece mi capita dopo l'avvio e li login tranquillo, che dopo aver raccolto del banale legno appena vado per convertirlo in legno raffinato mi si chiude minecraft, al momento della chiusura intravedo per 1 secondo nemmeno una pagina azzurra con delle scritte che putroppo svanisce troppo rapidamente per poter leggerne il contenuto AIUTO!!!

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x ulteriori dettagli e chiarimenti questo è il rapporto di minecraft patcher:

Starting MCPatcher v1.1.12_02

found C:\Users\stefano\AppData\Roaming\.minecraft\bin\minecraft.jar

Found Compass: ar.class

Found AnimTexture: as.class

Found StillLava: bz.class

Found Portal: hf.class

Found FlowLava: hq.class

Found AnimManager: ip.class

Found Watch: jy.class

Found Tessellator: na.class

Found FlowWater: nl.class

Found Tool3D: qa.class

Found Fire: ra.class

Found FontRenderer: rf.class

Found Block: to.class

Found StillWater: ul.class

Found Minecraft: net/minecraft/client/Minecraft.class

Texture pack: C:\Users\stefano\AppData\Roaming\.minecraft\texturepacks\BumpmaftV1_5_9b.jar

Minecraft version: 1.5_01

Patching class: Compass (ar.class)

Change constant value 8.5 -> 32.5

Change constant value 7.5 -> 31.5

Fix new array[256] -> 4096 - @12

Fix * 16 -> 64 - @48

Fix * 16 -> 64 - @59

.getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=47 - @68

Fix while(i<16) -> while(i<64) - a@651

Fix while(i<256) -> while(i<4096) - a@3

Fix * 16 -> 64 - a@487

Fix * 16 -> 64 - a@698

Update const reference 38 -> 162 - a@447

Update const reference 38 -> 162 - a@658

Update const reference 36 -> 164 - a@464

Update const reference 36 -> 164 - a@675

Fix -8 -> -32 - a@647

Fix -4 -> -16 - a@437

Fix 4 -> 16 - a@441

Patching class: AnimTexture (as.class)

Fix new array[1024] -> 16384 - @5

Replacing bz.class (StillLava.class)

Replace string "StillLava" -> "bz" @342

Replace string "StillLava.java" -> "bz.java" @264

Replace string "AnimTexture" -> "as" @340

Replace string "render" -> "a" @236

Replace string "outBuf" -> "a" @358

Replace string "tile" -> "b" @347

Patching class: Portal (hf.class)

Change constant value 16.0 -> 64.0

Update const reference 6 -> 75 - @98

Update const reference 6 -> 75 - @111

Fix while(i<16) -> while(i<64) - @50

Fix while(i<16) -> while(i<64) - @60

Fix 2D array[32][1024] -> [32][16384] - @16

Fix * 16 -> 64 - @331

Fix * 8 -> 32 - @79

Fix * 8 -> 32 - @87

Fix 256 -> 4096 - a@26

Replacing hq.class (FlowLava.class)

Replace string "FlowLava" -> "hq" @352

Replace string "FlowLava.java" -> "hq.java" @268

Replace string "AnimTexture" -> "as" @351

Replace string "render" -> "a" @240

Replace string "outBuf" -> "a" @376

Replace string "tile" -> "b" @369

Replace string "flow" -> "e" @358

Patching class: AnimManager (ip.class)

Change constant value 1048576 -> 4194304

Update const reference 2 -> 352 - @35

Fix %16*16+_3*16 -> %16*64+_3*64 - a@116

Fix /16*16+_4*16 -> /16*64+_4*64 - a@131

glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - a@143

glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - a@528

Patching class: Watch (jy.class)

Change constant value 16.0 -> 64.0

Change constant value 15.0 -> 63.0

.getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=44 - @77

.getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=45 - @106

Fix new array[256] -> 4096 - @12

Fix new array[256] -> 4096 - @21

Fix * 16 -> 64 - @57

Fix * 16 -> 64 - @68

Fix while(i<256) -> while(i<4096) - a@194

Update const reference 35 -> 140 - a@332

Update const reference 35 -> 140 - a@354

Update const reference 33 -> 142 - a@286

Update const reference 33 -> 142 - a@303

Fix * 16 -> 64 - a@371

Fix &0x10 -> 0x40 - a@363

Fix &0x10 -> 0x40 - a@368

Fix mod 16 -> 64 - a@280

Fix / 16 -> 64 - a@299

Replacing nl.class (FlowWater.class)

Replace string "FlowWater" -> "nl" @355

Replace string "FlowWater.java" -> "nl.java" @269

Replace string "AnimTexture" -> "as" @353

Replace string "render" -> "a" @241

Replace string "outBuf" -> "a" @378

Replace string "tile" -> "b" @371

Replace string "flow" -> "e" @360

Patching class: Tool3D (qa.class)

Change constant value 16.0 -> 64.0

Change constant value 0.001953125 -> 1.2207031E-4

tool pixel top - a@729

Update const reference 32 -> 322 - a@442

Update const reference 32 -> 322 - a@572

Update const reference 32 -> 322 - a@705

Update const reference 32 -> 322 - a@842

Fix while(i<16) -> while(i<64) - a@434

Fix while(i<16) -> while(i<64) - a@564

Fix while(i<16) -> while(i<64) - a@697

Fix while(i<16) -> while(i<64) - a@834

Update const reference 11 -> 323 - a@458

Update const reference 11 -> 323 - a@589

Update const reference 11 -> 323 - a@724

Update const reference 11 -> 323 - a@862

Patching class: Fire (ra.class)

Change constant value 1.06 -> 1.02

Fix new array[320] -> 4352 - @16

Fix new array[320] -> 4352 - @25

Fix * 16 -> 64 - @8

(unpatch) *64 to *16 - @7

Fix while(i<256) -> while(i<4096) - a@226

Fix while(i<20) -> while(i<68) - a@11

Fix while(i<20) -> while(i<68) - a@91

Fix while(i<16) -> while(i<64) - a@3

Fix while(i<16) -> while(i<64) - a@84

Fix * 16 -> 64 - a@30

Fix * 16 -> 64 - a@106

Fix * 16 -> 64 - a@135

Fix * 16 -> 64 - a@160

Fix mod 20 -> 68 - a@27

Fix ILOAD_2; if_icmplt 19 -> if_icmplt 67 - a@148

Update const reference 2 -> 58 - a@143

Patching class: FontRenderer (rf.class)

Fix font 7 -> i / 16 - 1 - @119

Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - @232

Fix font 8 -> i / 16 - @135

Fix font 8 -> i / 16 - @166

Fix font 8 -> i / 16 - @317

Fix font 8 -> i / 16 - @330

Fix font 8 -> i / 16 - @154

(unpatch) font i / 16 -> 8 - @319

(unpatch) font i / 16 -> 8 - @332

Fix font whitespace width 2 -> i / 64 - @232

Reading terrain.png...

Resizing terrain.png from 2048x2048 to 1024x1024

Replacing ul.class (StillWater.class)

Replace string "StillWater" -> "ul" @345

Replace string "StillWater.java" -> "ul.java" @265

Replace string "AnimTexture" -> "as" @342

Replace string "render" -> "a" @237

Replace string "outBuf" -> "a" @360

Replace string "tile" -> "b" @349

Reading gui/items.png...

Resizing gui/items.png from 2048x2048 to 1024x1024

Reading misc/dial.png...

Resizing misc/dial.png from 128x128 to 64x64

Patching class: Minecraft (net/minecraft/client/Minecraft.class)

pass Minecraft to StillWater. - @126

pass Minecraft to FlowWater. - a@517

pass Minecraft to StillLava. - @138

pass Minecraft to FlowLava. - a@532

Adding file: custom_water_still.png

Adding file: custom_lava_still.png

Replacing CustomAnimation.class

Replace string "render" -> "a" @896

Replace string "outBuf" -> "a" @321

#### Success! ...probably ####

[java, -cp, C:\Users\stefano\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\stefano\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]

146 recipes

16 achievements

java.util.zip.ZipException: invalid END header (bad central directory offset)

at java.util.zip.ZipFile.open(Native Method)

at java.util.zip.ZipFile.(Unknown Source)

at java.util.zip.ZipFile.(Unknown Source)

at ui.a(SourceFile:33)

at hv.a(SourceFile:56)

at hv.(SourceFile:24)

at net.minecraft.client.Minecraft.a(SourceFile:288)

at net.minecraft.client.Minecraft.run(SourceFile:658)

at java.lang.Thread.run(Unknown Source)

Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin

Starting up SoundSystem...

Initializing LWJGL OpenAL

(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)

OpenAL initialized.

java.nio.BufferOverflowException

at java.nio.DirectByteBuffer.put(Unknown Source)

at java.nio.ByteBuffer.put(Unknown Source)

at ip.a(SourceFile:178)

at ip.a(SourceFile:84)

at tl.a(SourceFile:86)

at oy.b(SourceFile:501)

at net.minecraft.client.Minecraft.run(SourceFile:721)

at java.lang.Thread.run(Unknown Source)

Stopping!

SoundSystem shutting down...

Author: Paul Lamb, www.paulscode.com

Restored C:\Users\stefano\AppData\Roaming\.minecraft\bin\minecraft.jar

Restored C:\Users\stefano\AppData\Roaming\.minecraft\bin\minecraft.jar

Restored C:\Users\stefano\AppData\Roaming\.minecraft\bin\minecraft.jar

Texture pack: C:\Users\stefano\AppData\Roaming\.minecraft\texturepacks\BumpmaftV1_5_9b.jar

Minecraft version: 1.5_01

Patching class: Compass (ar.class)

Change constant value 8.5 -> 16.5

Change constant value 7.5 -> 15.5

Fix new array[256] -> 1024 - @12

Fix * 16 -> 32 - @48

Fix * 16 -> 32 - @59

.getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=47 - @68

Fix while(i<16) -> while(i<32) - a@651

Fix while(i<256) -> while(i<1024) - a@3

Fix * 16 -> 32 - a@487

Fix * 16 -> 32 - a@698

Update const reference 38 -> 162 - a@447

Update const reference 38 -> 162 - a@658

Update const reference 36 -> 164 - a@464

Update const reference 36 -> 164 - a@675

Fix -8 -> -16 - a@647

Fix -4 -> -8 - a@437

Fix 4 -> 8 - a@441

Patching class: AnimTexture (as.class)

Fix new array[1024] -> 4096 - @5

Replacing bz.class (StillLava.class)

Replace string "StillLava" -> "bz" @342

Replace string "StillLava.java" -> "bz.java" @264

Replace string "AnimTexture" -> "as" @340

Replace string "render" -> "a" @236

Replace string "outBuf" -> "a" @358

Replace string "tile" -> "b" @347

Patching class: Portal (hf.class)

Change constant value 16.0 -> 32.0

Update const reference 6 -> 75 - @98

Update const reference 6 -> 75 - @111

Fix while(i<16) -> while(i<32) - @50

Fix while(i<16) -> while(i<32) - @60

Fix 2D array[32][1024] -> [32][4096] - @16

Fix * 16 -> 32 - @331

Fix * 8 -> 16 - @79

Fix * 8 -> 16 - @87

Fix 256 -> 1024 - a@26

Replacing hq.class (FlowLava.class)

Replace string "FlowLava" -> "hq" @352

Replace string "FlowLava.java" -> "hq.java" @268

Replace string "AnimTexture" -> "as" @351

Replace string "render" -> "a" @240

Replace string "outBuf" -> "a" @376

Replace string "tile" -> "b" @369

Replace string "flow" -> "e" @358

Patching class: AnimManager (ip.class)

Change constant value 1048576 -> 1048576

Update const reference 2 -> 352 - @35

Fix %16*16+_3*16 -> %16*32+_3*32 - a@116

Fix /16*16+_4*16 -> /16*32+_4*32 - a@131

glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - a@143

glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - a@528

Patching class: Watch (jy.class)

Change constant value 16.0 -> 32.0

Change constant value 15.0 -> 31.0

.getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=44 - @77

.getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=45 - @106

Fix new array[256] -> 1024 - @12

Fix new array[256] -> 1024 - @21

Fix * 16 -> 32 - @57

Fix * 16 -> 32 - @68

Fix while(i<256) -> while(i<1024) - a@194

Update const reference 35 -> 140 - a@332

Update const reference 35 -> 140 - a@354

Update const reference 33 -> 142 - a@286

Update const reference 33 -> 142 - a@303

Fix * 16 -> 32 - a@371

Fix &0x10 -> 0x20 - a@363

Fix &0x10 -> 0x20 - a@368

Fix mod 16 -> 32 - a@280

Fix / 16 -> 32 - a@299

Replacing nl.class (FlowWater.class)

Replace string "FlowWater" -> "nl" @355

Replace string "FlowWater.java" -> "nl.java" @269

Replace string "AnimTexture" -> "as" @353

Replace string "render" -> "a" @241

Replace string "outBuf" -> "a" @378

Replace string "tile" -> "b" @371

Replace string "flow" -> "e" @360

Patching class: Tool3D (qa.class)

Change constant value 16.0 -> 32.0

Change constant value 0.001953125 -> 4.8828125E-4

tool pixel top - a@729

Update const reference 32 -> 322 - a@442

Update const reference 32 -> 322 - a@572

Update const reference 32 -> 322 - a@705

Update const reference 32 -> 322 - a@842

Fix while(i<16) -> while(i<32) - a@434

Fix while(i<16) -> while(i<32) - a@564

Fix while(i<16) -> while(i<32) - a@697

Fix while(i<16) -> while(i<32) - a@834

Update const reference 11 -> 323 - a@458

Update const reference 11 -> 323 - a@589

Update const reference 11 -> 323 - a@724

Update const reference 11 -> 323 - a@862

Patching class: Fire (ra.class)

Change constant value 1.06 -> 1.03

Fix new array[320] -> 1152 - @16

Fix new array[320] -> 1152 - @25

Fix * 16 -> 32 - @8

(unpatch) *32 to *16 - @7

Fix while(i<256) -> while(i<1024) - a@226

Fix while(i<20) -> while(i<36) - a@11

Fix while(i<20) -> while(i<36) - a@91

Fix while(i<16) -> while(i<32) - a@3

Fix while(i<16) -> while(i<32) - a@84

Fix * 16 -> 32 - a@30

Fix * 16 -> 32 - a@106

Fix * 16 -> 32 - a@135

Fix * 16 -> 32 - a@160

Fix mod 20 -> 36 - a@27

Fix ILOAD_2; if_icmplt 19 -> if_icmplt 35 - a@148

Update const reference 2 -> 58 - a@143

Patching class: FontRenderer (rf.class)

Fix font 7 -> i / 16 - 1 - @119

Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - @232

Fix font 8 -> i / 16 - @135

Fix font 8 -> i / 16 - @166

Fix font 8 -> i / 16 - @317

Fix font 8 -> i / 16 - @330

Fix font 8 -> i / 16 - @154

(unpatch) font i / 16 -> 8 - @319

(unpatch) font i / 16 -> 8 - @332

Fix font whitespace width 2 -> i / 64 - @232

Reading terrain.png...

Resizing terrain.png from 2048x2048 to 512x512

Replacing ul.class (StillWater.class)

Replace string "StillWater" -> "ul" @345

Replace string "StillWater.java" -> "ul.java" @265

Replace string "AnimTexture" -> "as" @342

Replace string "render" -> "a" @237

Replace string "outBuf" -> "a" @360

Replace string "tile" -> "b" @349

Reading gui/items.png...

Resizing gui/items.png from 2048x2048 to 512x512

Reading misc/dial.png...

Resizing misc/dial.png from 128x128 to 32x32

Patching class: Minecraft (net/minecraft/client/Minecraft.class)

pass Minecraft to StillWater. - @126

pass Minecraft to FlowWater. - a@517

pass Minecraft to StillLava. - @138

pass Minecraft to FlowLava. - a@532

Adding file: custom_water_still.png

Adding file: custom_lava_still.png

Replacing CustomAnimation.class

Replace string "render" -> "a" @896

Replace string "outBuf" -> "a" @321

#### Success! ...probably ####

[java, -cp, C:\Users\stefano\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\stefano\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]

146 recipes

16 achievements

java.util.zip.ZipException: invalid END header (bad central directory offset)

at java.util.zip.ZipFile.open(Native Method)

at java.util.zip.ZipFile.(Unknown Source)

at java.util.zip.ZipFile.(Unknown Source)

at ui.a(SourceFile:33)

at hv.a(SourceFile:56)

at hv.(SourceFile:24)

at net.minecraft.client.Minecraft.a(SourceFile:288)

at net.minecraft.client.Minecraft.run(SourceFile:658)

at java.lang.Thread.run(Unknown Source)

Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin

Starting up SoundSystem...

Initializing LWJGL OpenAL

(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)

OpenAL initialized.

java.nio.BufferOverflowException

at java.nio.DirectByteBuffer.put(Unknown Source)

at java.nio.ByteBuffer.put(Unknown Source)

at ip.a(SourceFile:178)

at ip.a(SourceFile:84)

at tl.a(SourceFile:86)

at oy.b(SourceFile:501)

at net.minecraft.client.Minecraft.run(SourceFile:721)

at java.lang.Thread.run(Unknown Source)

Stopping!

SoundSystem shutting down...

Author: Paul Lamb, www.paulscode.com

Texture pack: C:\Users\stefano\AppData\Roaming\.minecraft\texturepacks\BumpmaftV1_5_9b.jar

Minecraft version: 1.5_01

Patching class: Compass (ar.class)

Change constant value 8.5 -> 16.5

Change constant value 7.5 -> 15.5

Fix new array[256] -> 1024 - @12

Fix * 16 -> 32 - @48

Fix * 16 -> 32 - @59

.getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=47 - @68

Fix while(i<16) -> while(i<32) - a@651

Fix while(i<256) -> while(i<1024) - a@3

Fix * 16 -> 32 - a@487

Fix * 16 -> 32 - a@698

Update const reference 38 -> 162 - a@447

Update const reference 38 -> 162 - a@658

Update const reference 36 -> 164 - a@464

Update const reference 36 -> 164 - a@675

Fix -8 -> -16 - a@647

Fix -4 -> -8 - a@437

Fix 4 -> 8 - a@441

Patching class: AnimTexture (as.class)

Fix new array[1024] -> 4096 - @5

Replacing bz.class (StillLava.class)

Replace string "StillLava" -> "bz" @342

Replace string "StillLava.java" -> "bz.java" @264

Replace string "AnimTexture" -> "as" @340

Replace string "render" -> "a" @236

Replace string "outBuf" -> "a" @358

Replace string "tile" -> "b" @347

Patching class: Portal (hf.class)

Change constant value 16.0 -> 32.0

Update const reference 6 -> 75 - @98

Update const reference 6 -> 75 - @111

Fix while(i<16) -> while(i<32) - @50

Fix while(i<16) -> while(i<32) - @60

Fix 2D array[32][1024] -> [32][4096] - @16

Fix * 16 -> 32 - @331

Fix * 8 -> 16 - @79

Fix * 8 -> 16 - @87

Fix 256 -> 1024 - a@26

Replacing hq.class (FlowLava.class)

Replace string "FlowLava" -> "hq" @352

Replace string "FlowLava.java" -> "hq.java" @268

Replace string "AnimTexture" -> "as" @351

Replace string "render" -> "a" @240

Replace string "outBuf" -> "a" @376

Replace string "tile" -> "b" @369

Replace string "flow" -> "e" @358

Patching class: AnimManager (ip.class)

Change constant value 1048576 -> 1048576

Update const reference 2 -> 352 - @35

Fix %16*16+_3*16 -> %16*32+_3*32 - a@116

Fix /16*16+_4*16 -> /16*32+_4*32 - a@131

glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - a@143

glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - a@528

Patching class: Watch (jy.class)

Change constant value 16.0 -> 32.0

Change constant value 15.0 -> 31.0

.getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=44 - @77

.getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=45 - @106

Fix new array[256] -> 1024 - @12

Fix new array[256] -> 1024 - @21

Fix * 16 -> 32 - @57

Fix * 16 -> 32 - @68

Fix while(i<256) -> while(i<1024) - a@194

Update const reference 35 -> 140 - a@332

Update const reference 35 -> 140 - a@354

Update const reference 33 -> 142 - a@286

Update const reference 33 -> 142 - a@303

Fix * 16 -> 32 - a@371

Fix &0x10 -> 0x20 - a@363

Fix &0x10 -> 0x20 - a@368

Fix mod 16 -> 32 - a@280

Fix / 16 -> 32 - a@299

Replacing nl.class (FlowWater.class)

Replace string "FlowWater" -> "nl" @355

Replace string "FlowWater.java" -> "nl.java" @269

Replace string "AnimTexture" -> "as" @353

Replace string "render" -> "a" @241

Replace string "outBuf" -> "a" @378

Replace string "tile" -> "b" @371

Replace string "flow" -> "e" @360

Patching class: Tool3D (qa.class)

Change constant value 16.0 -> 32.0

Change constant value 0.001953125 -> 4.8828125E-4

tool pixel top - a@729

Update const reference 32 -> 322 - a@442

Update const reference 32 -> 322 - a@572

Update const reference 32 -> 322 - a@705

Update const reference 32 -> 322 - a@842

Fix while(i<16) -> while(i<32) - a@434

Fix while(i<16) -> while(i<32) - a@564

Fix while(i<16) -> while(i<32) - a@697

Fix while(i<16) -> while(i<32) - a@834

Update const reference 11 -> 323 - a@458

Update const reference 11 -> 323 - a@589

Update const reference 11 -> 323 - a@724

Update const reference 11 -> 323 - a@862

Patching class: Fire (ra.class)

Change constant value 1.06 -> 1.03

Fix new array[320] -> 1152 - @16

Fix new array[320] -> 1152 - @25

Fix * 16 -> 32 - @8

(unpatch) *32 to *16 - @7

Fix while(i<256) -> while(i<1024) - a@226

Fix while(i<20) -> while(i<36) - a@11

Fix while(i<20) -> while(i<36) - a@91

Fix while(i<16) -> while(i<32) - a@3

Fix while(i<16) -> while(i<32) - a@84

Fix * 16 -> 32 - a@30

Fix * 16 -> 32 - a@106

Fix * 16 -> 32 - a@135

Fix * 16 -> 32 - a@160

Fix mod 20 -> 36 - a@27

Fix ILOAD_2; if_icmplt 19 -> if_icmplt 35 - a@148

Update const reference 2 -> 58 - a@143

Patching class: FontRenderer (rf.class)

Fix font 7 -> i / 16 - 1 - @119

Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - @232

Fix font 8 -> i / 16 - @135

Fix font 8 -> i / 16 - @166

Fix font 8 -> i / 16 - @317

Fix font 8 -> i / 16 - @330

Fix font 8 -> i / 16 - @154

(unpatch) font i / 16 -> 8 - @319

(unpatch) font i / 16 -> 8 - @332

Fix font whitespace width 2 -> i / 64 - @232

Reading terrain.png...

Resizing terrain.png from 2048x2048 to 512x512

Replacing ul.class (StillWater.class)

Replace string "StillWater" -> "ul" @345

Replace string "StillWater.java" -> "ul.java" @265

Replace string "AnimTexture" -> "as" @342

Replace string "render" -> "a" @237

Replace string "outBuf" -> "a" @360

Replace string "tile" -> "b" @349

Reading gui/items.png...

Resizing gui/items.png from 2048x2048 to 512x512

Reading misc/dial.png...

Resizing misc/dial.png from 128x128 to 32x32

Patching class: Minecraft (net/minecraft/client/Minecraft.class)

pass Minecraft to StillWater. - @126

pass Minecraft to FlowWater. - a@517

pass Minecraft to StillLava. - @138

pass Minecraft to FlowLava. - a@532

Adding file: custom_water_still.png

Adding file: custom_lava_still.png

Replacing CustomAnimation.class

Replace string "render" -> "a" @896

Replace string "outBuf" -> "a" @321

#### Success! ...probably ####

Texture pack: C:\Users\stefano\AppData\Roaming\.minecraft\texturepacks\BumpmaftV1_5_9b.jar

Minecraft version: 1.5_01

Patching class: AnimTexture (as.class)

Change tile number 205 -> 220 - @33

Change tile number 206 -> 220 - @33

Change tile number 237 -> 220 - @33

Change tile number 238 -> 220 - @33

Change tile number 31 -> 220 - @33

Change tile number 47 -> 220 - @33

Patching class: StillLava (bz.class)

Fix new array[256] -> 0 - @11

Fix new array[256] -> 0 - @20

Fix new array[256] -> 0 - @29

Fix new array[256] -> 0 - @38

Fix while(i<256) -> while(i<0) - a@367

Fix while(i<16) -> while(i<0) - a@3

Fix while(i<16) -> while(i<0) - a@11

Fix &0x10 -> 0x0 - a@87

Fix &0x10 -> 0x0 - a@97

Fix &0x10 -> 0x0 - a@151

Fix &0x10 -> 0x0 - a@157

Fix &0x10 -> 0x0 - a@172

Fix &0x10 -> 0x0 - a@178

Fix &0x10 -> 0x0 - a@194

Fix &0x10 -> 0x0 - a@200

Fix &0x10 -> 0x0 - a@216

Fix &0x10 -> 0x0 - a@222

Fix * 16 -> 0 - a@111

Fix * 16 -> 0 - a@136

Fix * 16 -> 0 - a@160

Fix * 16 -> 0 - a@181

Fix * 16 -> 0 - a@203

Fix * 16 -> 0 - a@225

Fix * 16 -> 0 - a@245

Fix * 16 -> 0 - a@257

Fix * 16 -> 0 - a@273

Fix * 16 -> 0 - a@289

Fix * 16 -> 0 - a@301

Fix * 16 -> 0 - a@327

Patching class: FlowLava (hq.class)

Fix new array[256] -> 0 - @13

Fix new array[256] -> 0 - @22

Fix new array[256] -> 0 - @31

Fix new array[256] -> 0 - @40

Fix while(i<256) -> while(i<0) - a@377

Fix while(i<16) -> while(i<0) - a@13

Fix while(i<16) -> while(i<0) - a@21

Fix &0x100 -> 0x0 - a@398

Fix &0x10 -> 0x0 - a@97

Fix &0x10 -> 0x0 - a@107

Fix &0x10 -> 0x0 - a@161

Fix &0x10 -> 0x0 - a@167

Fix &0x10 -> 0x0 - a@182

Fix &0x10 -> 0x0 - a@188

Fix &0x10 -> 0x0 - a@204

Fix &0x10 -> 0x0 - a@210

Fix &0x10 -> 0x0 - a@226

Fix &0x10 -> 0x0 - a@232

Fix * 16 -> 0 - a@121

Fix * 16 -> 0 - a@146

Fix * 16 -> 0 - a@170

Fix * 16 -> 0 - a@191

Fix * 16 -> 0 - a@213

Fix * 16 -> 0 - a@235

Fix * 16 -> 0 - a@255

Fix * 16 -> 0 - a@267

Fix * 16 -> 0 - a@283

Fix * 16 -> 0 - a@299

Fix * 16 -> 0 - a@311

Fix * 16 -> 0 - a@337

Fix * 16 -> 0 - a@394

Patching class: FlowWater (nl.class)

Fix new array[256] -> 0 - @13

Fix new array[256] -> 0 - @22

Fix new array[256] -> 0 - @31

Fix new array[256] -> 0 - @40

Fix while(i<256) -> while(i<0) - a@260

Fix while(i<16) -> while(i<0) - a@13

Fix while(i<16) -> while(i<0) - a@21

Fix while(i<16) -> while(i<0) - a@119

Fix while(i<16) -> while(i<0) - a@127

Fix &0x100 -> 0x0 - a@279

Fix &0x10 -> 0x0 - a@40

Fix &0x10 -> 0x0 - a@47

Fix * 16 -> 0 - a@61

Fix * 16 -> 0 - a@80

Fix * 16 -> 0 - a@94

Fix * 16 -> 0 - a@138

Fix * 16 -> 0 - a@150

Fix * 16 -> 0 - a@166

Fix * 16 -> 0 - a@182

Fix * 16 -> 0 - a@194

Fix * 16 -> 0 - a@220

Fix * 16 -> 0 - a@275

Reading terrain.png...

Resizing terrain.png from 2048x2048 to 256x256

Patching class: StillWater (ul.class)

Fix new array[256] -> 0 - @11

Fix new array[256] -> 0 - @20

Fix new array[256] -> 0 - @29

Fix new array[256] -> 0 - @38

Fix while(i<256) -> while(i<0) - a@262

Fix while(i<16) -> while(i<0) - a@13

Fix while(i<16) -> while(i<0) - a@21

Fix while(i<16) -> while(i<0) - a@121

Fix while(i<16) -> while(i<0) - a@129

Fix &0x10 -> 0x0 - a@43

Fix &0x10 -> 0x0 - a@49

Fix * 16 -> 0 - a@63

Fix * 16 -> 0 - a@82

Fix * 16 -> 0 - a@96

Fix * 16 -> 0 - a@140

Fix * 16 -> 0 - a@152

Fix * 16 -> 0 - a@168

Fix * 16 -> 0 - a@184

Fix * 16 -> 0 - a@196

Fix * 16 -> 0 - a@222

Reading gui/items.png...

Resizing gui/items.png from 2048x2048 to 256x256

Reading misc/dial.png...

Resizing misc/dial.png from 128x128 to 16x16

Adding file: custom_water_still.png

Adding file: custom_lava_still.png

#### Success! ...probably ####

[java, -cp, C:\Users\stefano\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\stefano\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\stefano\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]

16 achievements

146 recipes

java.util.zip.ZipException: invalid END header (bad central directory offset)

at java.util.zip.ZipFile.open(Native Method)

at java.util.zip.ZipFile.(Unknown Source)

at java.util.zip.ZipFile.(Unknown Source)

at ui.a(SourceFile:33)

at hv.a(SourceFile:56)

at hv.(SourceFile:24)

at net.minecraft.client.Minecraft.a(SourceFile:288)

at net.minecraft.client.Minecraft.run(SourceFile:658)

at java.lang.Thread.run(Unknown Source)

Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin

Starting up SoundSystem...

Initializing LWJGL OpenAL

(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)

OpenAL initialized.

java.nio.BufferOverflowException

at java.nio.DirectByteBuffer.put(Unknown Source)

at java.nio.ByteBuffer.put(Unknown Source)

at ip.a(SourceFile:178)

at ip.a(SourceFile:84)

at tl.a(SourceFile:86)

at oy.b(SourceFile:501)

at net.minecraft.client.Minecraft.run(SourceFile:721)

at java.lang.Thread.run(Unknown Source)

Stopping!

SoundSystem shutting down...

Author: Paul Lamb, www.paulscode.com

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