Vai al contenuto
Il server del mese è
Visita la nostra nuova lista server!

Archiviato

Questa discussione è archiviata e chiusa a future risposte.

Recommended Posts

visto che lo fanno tutti, anche io ho deciso di postare una sezione in cui pubblicare i miei obbrobri.

premetto che non so tirare una riga, quindi non odiatemi se posto schifezze :asd:

ecco qui:

il mio primo, bruttobrutto...

ender1.png

qui la seconda, dovrebbe essere un enderman in una caverna, niente commenti :rotfl:

ender2.png

no, non è un triruote a locomozione diesel, è un creeper:

creeper1i.png

Condividi questo messaggio


Link di questo messaggio
Condividi su altri siti

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

Condividi questo messaggio


Link di questo messaggio
Condividi su altri siti

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaw?

Condividi questo messaggio


Link di questo messaggio
Condividi su altri siti

oh my god! too much blur! xD, se non blurravi sarebbe stato carino. a proposito, perchè hai blurrato?

PS bblurrato=sfocato

Condividi questo messaggio


Link di questo messaggio
Condividi su altri siti

oh my god! too much blur! xD, se non blurravi sarebbe stato carino. a proposito, perchè hai blurrato?

PS bblurrato=sfocato

leggo la frase: :huh: WTF?

leggo il PS: aaaaaaaaaah... :asd:

comunque ho blurrato perchè:

1) i margini dell'ender erano o troppo fatti male (prima di fare pittura ad olio) o troppo "schizzati" (dopo aver fatto pittura ad olio)

2) stessa cosa per i segni, mi sembravano troppo delineati

3) pensavo avrebbe dato una sensazione di mishtero... invece è venuta un'orrendezza :asd:

Condividi questo messaggio


Link di questo messaggio
Condividi su altri siti

leggo la frase: :huh: WTF?

leggo il PS: aaaaaaaaaah... :asd:

comunque ho blurrato perchè:

1) i margini dell'ender erano o troppo fatti male (prima di fare pittura ad olio) o troppo "schizzati" (dopo aver fatto pittura ad olio)

2) stessa cosa per i segni, mi sembravano troppo delineati

3) pensavo avrebbe dato una sensazione di mishtero... invece è venuta un'orrendezza :asd:

dai, l'idea è originale :asd: [ot] ma davvero riesco a lanciare mode con il solo postare? prima i videogiochi, poi le immagini... ora posto 'dovete essere miei schiavi' muahahahahahahah! xD [/ot]

Condividi questo messaggio


Link di questo messaggio
Condividi su altri siti

io uso Paint.net, è facile e bello ;) dalla sfocatura credo che questo sia negozio-di-foto xD

photoshop. ma davvero non la sapete?

Condividi questo messaggio


Link di questo messaggio
Condividi su altri siti

potremmo far finta che tu sia un artista astratto :sisi:

meglio, va' :asd:

Condividi questo messaggio


Link di questo messaggio
Condividi su altri siti

Hai ancora un po di strada da fare, come tutti del resto :3

Condividi questo messaggio


Link di questo messaggio
Condividi su altri siti

no, non era un aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaw, XD

Era soltanto un po' di flood?

Condividi questo messaggio


Link di questo messaggio
Condividi su altri siti

Era soltanto un po' di flood?

Gli avevo messo il aaaaaaa perché erano piuttosto brutti :asd:

Condividi questo messaggio


Link di questo messaggio
Condividi su altri siti

Gli avevo messo il aaaaaaa perché erano piuttosto brutti :asd:

vacci giù più pesante con le parole, non mi offendo :asd:

Condividi questo messaggio


Link di questo messaggio
Condividi su altri siti

  • Chi sta navigando   0 utenti

    Nessun utente registrato visualizza questa pagina.


  • Contenuti simili

    • Da TemMer
      Salve a tutti!
      Mi chiamo TemMer. Sono un ragazzo di 16 anni che frequenta la scuola superiore indirizzo Informatico.
      Sono un appassionato di Grafica e Arte in generale, e mi piace creare contenuti che servono ad aiutare me come persona e portarmi avanti con i progetti,
      e aiutare anche voi creando contenuti su richiesta e in poco tempo con un'alta qualità.

      Sono in cerca di lavoro, e sono qui per offrirvi un paio di cose:
      2D
      3D
      Logo
      Banner
      Avatar
      Buycraft Icon
      Disegni (Tavoletta)
      Trailer
      & molto altro!

      Questo è il mio portfolio: https://temmerartz.carbonmade.com/

      Per chi fosse mai interessato per i prezzi e saper qualcosina in più su di me,
      questo è il mio contatto Skype: TemMerArTz

      Grazie!
    • Da -Volkof-
      Premessa:
      Questo è il primo post di richiesta "aiuto" che apro, se c'e qualche violazione o errori da regolamento me ne scuso.
       
       
       
      Dunque: 
      Ho un problema con il Shiginima Launcher SE v2.000 
      In particolare con la versione Java ad esso collegato. 
       
       
      ▬ Problema in questione: 
      ho cambiato versione java passando alla versione a 64 bit per poter usufruire di più ram perché ogni volta "vado out of memory". 
      Aggiornando e dando la destinazione al nuovo javaw.exe Mc avvia tranquillamente, fino a quando non si carica la mappa. Dando un errore di "Empy string not allowed"
      Ho provato a resettare alla vecchia versione ma nulla è cambiato. 
      Se serve posso allegare lo screen di come è impostato lo shinigima.
       
      Allego sotto  l'errore:
      [spoiler]
       
      ---- Minecraft Crash Report ----
      // On the bright side, I bought you a teddy bear!
       
      Time: 27/06/15 9.30
      Description: Exception preparing structure feature
       
      java.lang.IllegalArgumentException: Empty string not allowed
      at net.minecraft.nbt.NBTTagString.<init>(SourceFile:15)
      at net.minecraft.nbt.NBTTagCompound.func_74778_a(SourceFile:81)
      at net.minecraft.world.gen.structure.StructureComponent.func_143010_b(SourceFile:58)
      at net.minecraft.world.gen.structure.StructureStart.func_143021_a(SourceFile:62)
      at net.minecraft.world.gen.structure.MapGenStructure.func_143026_a(MapGenStructure.java:272)
      at net.minecraft.world.gen.structure.MapGenStructure.func_75037_a(MapGenStructure.java:48)
      at net.minecraft.world.gen.MapGenBase.func_75036_a(SourceFile:29)
      at net.minecraft.world.gen.ChunkProviderFlat.func_73154_d(SourceFile:99)
      at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:131)
      at net.minecraft.server.management.PlayerInstance.<init>(PlayerInstance.java:43)
      at net.minecraft.server.management.PlayerManager.func_72690_a(SourceFile:208)
      at net.minecraft.server.management.PlayerManager.func_72683_a(SourceFile:240)
      at net.minecraft.server.management.ServerConfigurationManager.func_72375_a(ServerConfigurationManager.java:220)
      at net.minecraft.server.management.ServerConfigurationManager.func_72377_c(ServerConfigurationManager.java:268)
      at net.minecraft.server.management.ServerConfigurationManager.func_72355_a(ServerConfigurationManager.java:136)
      at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:97)
      at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
      at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
      at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
      at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
      at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
       
       
      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------
       
      -- Head --
      Stacktrace:
      at net.minecraft.nbt.NBTTagString.<init>(SourceFile:15)
      at net.minecraft.nbt.NBTTagCompound.func_74778_a(SourceFile:81)
      at net.minecraft.world.gen.structure.StructureComponent.func_143010_b(SourceFile:58)
      at net.minecraft.world.gen.structure.StructureStart.func_143021_a(SourceFile:62)
      at net.minecraft.world.gen.structure.MapGenStructure.func_143026_a(MapGenStructure.java:272)
       
      -- Feature being prepared --
      Details:
      Is feature chunk: True
      Chunk location: 0,87
      Chunk pos hash: 373662154752
      Structure type: net.minecraft.world.gen.structure.MapGenVillage
      Stacktrace:
      at net.minecraft.world.gen.structure.MapGenStructure.func_75037_a(MapGenStructure.java:48)
      at net.minecraft.world.gen.MapGenBase.func_75036_a(SourceFile:29)
      at net.minecraft.world.gen.ChunkProviderFlat.func_73154_d(SourceFile:99)
       
      -- Chunk to be generated --
      Details:
      Location: -8,79
      Position hash: 343597383672
      Generator: FlatLevelSource
      Stacktrace:
      at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:131)
      at net.minecraft.server.management.PlayerInstance.<init>(PlayerInstance.java:43)
      at net.minecraft.server.management.PlayerManager.func_72690_a(SourceFile:208)
      at net.minecraft.server.management.PlayerManager.func_72683_a(SourceFile:240)
      at net.minecraft.server.management.ServerConfigurationManager.func_72375_a(ServerConfigurationManager.java:220)
      at net.minecraft.server.management.ServerConfigurationManager.func_72377_c(ServerConfigurationManager.java:268)
      at net.minecraft.server.management.ServerConfigurationManager.func_72355_a(ServerConfigurationManager.java:136)
      at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:97)
      at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
      at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
      at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
      at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
      at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
       
      -- System Details --
      Details:
      Minecraft Version: 1.6.4
      Operating System: Windows 7 (x86) version 6.1
      Java Version: 1.8.0_45, Oracle Corporation
      Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
      Memory: 207161536 bytes (197 MB) / 485687296 bytes (463 MB) up to 1140064256 bytes (1087 MB)
      JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1100M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
      AABB Pool Size: 844 (47264 bytes; 0 MB) allocated, 844 (47264 bytes; 0 MB) used
      Suspicious classes: FML and Forge are installed
      IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
      FML: MCP v8.11 FML v6.4.3.883 Minecraft Forge 9.11.0.883 90 mods loaded, 90 mods active
      mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      FML{6.4.3.883} [Forge Mod Loader] (minecraftforge-9.11.0.883.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      Forge{9.11.0.883} [Minecraft Forge] (minecraftforge-9.11.0.883.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      AppliedEnergistics-Core{rv13.c} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      CodeChickenCore{0.9.0.9} [codeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      ImmibisMicroblocks{57.2.3} [Immibis's Microblocks] (Immibiss-Microblocks-Mod-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      TooManyItems{1.6.4} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      betterstorage{0.7.0.32} [BetterStorage] ([1.6.4]BetterStorage_0.7.0.32.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      PistronicsMod{1.4.1} [Pistronics] (_Pistronics-Mod-1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      AnimatedPlayer{1.3.0} [Animated Player Mod] (Animated_Player_v1.3.0_mc1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      AppliedEnergistics{rv13.c} [Applied Energistics] (AppliedEnergisticsMod1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      ArchimedesShipsMod{1.6.4 v1.4.5} [Archimedes' Ships] (ArchimedesShips.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      Backpack{1.21.24} [Backpack] (Backpacks-Mod-1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      BaMsGRAVE{1.4.2} [BaM's Grave] (bamsgrave-1.6.4-1.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      BuildCraft|Core{4.1.0} [BuildCraft] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      BCTools{1.4-a-4} [Buildcraft Tools] (bcTools-v1.4-a-4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      bdlib{1.2.3.48} [BD Lib] (bdlib-mc164-1.2.3.48.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      BeerMod{0.4.5} [Beer Mod] (BeerMod_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      BiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft-Mod-1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      Blocks3D{1.6.4.1} [3D Blocks Mod] (Blocks-3D-Mod-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      BuildCraft|Builders{4.1.0} [BC Builders] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      BuildCraft|Energy{4.1.0} [BC Energy] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      BuildCraft|Factory{4.1.0} [BC Factory] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      BuildCraft|Transport{4.1.0} [BC Transport] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      BuildCraft|Silicon{4.1.0} [BC Silicon] (buildcraft-A-1.6.2-4.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      BWG4{1.1.9} [Better World Generation 4] (BWG4_V119.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      CarpentersBlocks{v1.91} [Carpenter's Blocks] (CarpentersBlocksMod1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      CoFHCore{2.0.0.5} [CoFH Core] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      CoFHLoot{2.0.0.5} [CoFH Loot] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      CoFHMasquerade{2.0.0.5} [CoFH Masquerade] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      CoFHSocial{2.0.0.5} [CoFH Social] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      CoFHWorld{2.0.0.5} [CoFH World] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      ForgeMultipart{1.0.0.244} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.244.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      ThermalExpansion{3.0.0.2} [Thermal Expansion] (ThermalExpansion-3.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      IC2{2.0.260-experimental} [IndustrialCraft 2] (Industrial-Craft-2-Experimental-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      CompactWindmills{1.0.2.2} [CompactWindmills] (CompactWindmills MC.1.6.4 v.1.0.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      ComputerCraft{1.62} [ComputerCraft] (ComputerCraft1.62.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      craftguide{1.5.2} [CraftGuide] (Craftguide Mod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      props{1.5} [DecoCraft] (DecoCraft(1.6.4)V1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      EasyColoredGlass{1.6.4.103} [Easy Colored Glass] (EasyColoredGlass[1.6.4.104].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      EnderIO{1.0.0} [Ender IO] (Ender-IO-Mod-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      EnderStorage{1.4.3.6} [EnderStorage] (Ender-Storage-Mod-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      ExtendingLadder{3.0.0} [Extendable Ladders] (extendable-ladders-162.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      extendedWorkbench{1.1.10.3} [Extended Workbench] (Extended-Workbench-Mod-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      ExtraUtilities{0.3.5} [Extra Utilities] (Extra-Utilities-Mod-1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      GraveStone{2.8.2} [GraveStone] (GraveStone_2.8.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      GregsBlocks{1.3.0} [Greg's Blocks] (GregsBlocks-1.3.0-mc1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      HopperDuctMod{1.2} [Hopper Ducts] (Hopper-Ducts-Mod-1.6.x.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      IC2NuclearControl{1.6.2c} [Nuclear Control] (IC2NuclearControl-1.6.2c-ic2-experimental.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      ihouse{0.7} [iHouse] (iHouse-Mod-1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      ImmibisCore{57.1.4} [Immibis Core] (Immibis-Core-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      IronChest{5.4.1.702} [Iron Chest] (Iron-Chests-Mod-1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      TeNNoX_KeyAndCodeLock{1.3.2} [Key and Code Lock] (Key-and-Code-Lock-Mod-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      LLadders{0.3.0} [Luppii's Ladders] (Ladders-Mod-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      mod_MMM_MMMLib{1.6.4-kai-3} [MMMLib] (MMMLib-1_6_4-kai-3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      mod_LMM_littleMaidMob{1.6.4-kai-2-2} [littleMaidMob] (littleMaidMob-1_6_4-kai-2-2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      Hooks{0.5.2} [Meat Hooks] (MeatHooks[0.5.2].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      AdvancedSolarPanel{3.4.7} [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_4_7_IC_EXP.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      MoreNature{0.5.6} [More Nature] (More Nature.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      cfm{3.3.4} [MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.4(1.6.4).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      RDVehicleTools{v1.0} [RDVehicleTools] (PokeCycles.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      PokeCycles{1.0.0.0} [PokeCycles] (PokeCycles.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      Railcraft{8.1.0.0} [Railcraft] (Railcraft_1.6.2-8.1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      PowerConverters{1.6.4-2.4.0.18} [Power Converters] (PowerConverters-1.6.4-2.4.0.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      pressure{0.9.0.1} [Pressure Piping] (pressure-mc164-0.9.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      DracoRails{2.0.0} [Rail Bridge] (rail-bridge-162.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      RedLogic{57.2.1} [RedLogic] (RedLogic-Mod-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      JAKJ_RedstoneInMotion{2.3.0.0} [Redstone In Motion] (RedstoneInMotion_2.3.0.0_mc1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      RedstonePasteMod{1.5.1} [Redstone Paste] (RedstonePasteMod1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] (Reis-Minimap-1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      SlimevoidLib{2.0.3.1} [Slimevoid Library] (SlimevoidLib-Universal-1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      awger_SmallBoat{0.10.6} [SmallBoat] (Small-Boats-Mod-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      awger_Punt{0.10.6} [Punt] (Small-Boats-Mod-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      awger_Whitehall{0.10.6} [Whitehall] (Small-Boats-Mod-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      awger_Hoy{0.10.6} [Hoy] (Small-Boats-Mod-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      StevesCarts{2.0.0.a132} [Steve's Carts 2] (Steves-Carts-2-Mod-1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      TallDoors{0.3.2} [TallDoors] (TallDoors_v0.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      camping{2.0e} [The Camping Mod 2.0] (TheCampingMod_2.0e.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      ToolBelt{1.6.4} [ToolBelts] (ToolBelts 1.6.4 v3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      TorchLevers{1.3.2} [Torch Levers] (TorchLeversV1.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      TC{4.2.0_004} [Traincraft] (traincraft-4.2.0_004.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      Tubestuff{57.0.0} [Tubestuff] (tubestuff-57.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      Uncrafter{1.7.3} [Uncrafter] (Uncrafter-Mod-1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      weaponmod{1.6.2 v1.13.6} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      WirelessRedstoneCore{1.7.1.4} [Wireless Redstone] (WirelessRedstoneCore-Universal-v1.7.1.4_MC1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      WR-CBE|Core{1.4.0.7} [WR-CBE Core] (WR-CBE-1.6.4-1.4.0.7-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      WR-CBE|Addons{1.4.0.7} [WR-CBE Addons] (WR-CBE-1.6.4-1.4.0.7-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      WR-CBE|Logic{1.4.0.7} [WR-CBE Logic] (WR-CBE-1.6.4-1.4.0.7-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      McMultipart{1.0.0.244} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.244.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      ForgeMicroblock{1.0.0.244} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.244.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
      Profiler Position: N/A (disabled)
      Vec3 Pool Size: 77 (4312 bytes; 0 MB) allocated, 77 (4312 bytes; 0 MB) used
      Player Count: 1 / 8; [EntityPlayerMP['!_Evan_!'/74, l='\\ mod //', x=-85,48, y=56,00, z=1104,03]]
      Type: Integrated Server (map_client.txt)
      Is Modded: Definitely; Client brand changed to 'fml,forge'
      [/spoiler]
    • Da Prince29Peter
      Hola, io sono Peetah e non vi siete mai chiesti come fanno alcune persone a mettere delle immagini personalizzate nelle proprie mappe? Volete indicare le chest in un modo ancora più originale che con cartelli o banali items dentro le item frames? Beh, siete fortunati perché oggi vi mostrerò come fare!
      In questo video vi fornisco il download e il tutoria su come usare MapItemEdit, un comodo programma che ci permetterà di fare ciò che ho scritto sopra!
      Non dimenticatevi di iscrivervi al mio canale se il video vi è servito! Se avete domande commentate il video o questo post.
       
      Bella!
       
      http://www.youtube.com/watch?v=gCIdOFSJ334
       
       
    • Da SciazHP
      Hallo,
      molto spesso mi capita di aver voglia di costruire qualcosa, ma di non aver la minima idea in quel momento di cosa fare, in questo post potete chiedermi di costruire qualcosa, può anche essere una pixel art o un complesso redstone. In ogni caso userò sempre l'ultima versione/snapshot/pre-relase e la texture pack default, o al massimo la OCD.
      GLI SCREEN PRECEDENTI SONO STATI SPOSTATI QUI -> http://imgur.com/a/HHSQk
      Firsto: Wilson di Don't Starve (personalmente scelto lol) Secondo: Il pyro di TF2 
      Trè - Il fast food moderno
      [spoiler]http://www.youtube.com/watch?v=5p5fjhkxNhQ[/spoiler]
      Cuatro - Il tappeto engineer NOPE Cuinto - YOU SHALL NOT CRAFT! 
      Sezto - L'aereo 
      [spoiler][/spoiler]
      (Questo non ci stà molto ma chissene)
      Septo - La casa sulla montagna
      [spoiler][/spoiler]
    • Da TheBigEdgy
      [size=5][b]DISEGNI:[/b][/size]

      [spoiler]Scusate per la qualità delle foto, ma le ho scattate con il cellulare[/spoiler]
      Molti dicono che la scuola è inutile o cose del genere...io invece non la penso così... se non fosse esistita la scuola non avrei fatto questi disegni... :yaomingface:
      A parte gli scherzi vorrei mostrarvi questi piccoli disegni che ho fatto durante le ore di lezione.


      [i]Disegno astratto[/i]
      [attachment=770:2013-02-02_17-45-51_232.jpg]

      [i]Mago ispiratomi da Gandalf ed altro. Disegno fantasy[/i]
      [attachment=771:2013-02-02_17-48-51_314.jpg]

      [i]Mostro inventato da me. Disegno fantasy[/i]
      [attachment=772:2013-02-02_17-49-41_294.jpg]

      [i]Disegno apocalittico/fantasy[/i]
      [attachment=773:2013-02-02_17-50-15_727.jpg]

      [i]Kaya, One Piece[/i]
      [attachment=774:2013-02-02_17-48-05_166.jpg]

      [size=5][b]Immagini create con Photoshop:[/b][/size]

      Appena possibile le caricherò tutte: ce l'ho nell'altro PC :)

      [i]Copertina del mio account Facebook[/i]
      [attachment=948:Copertina Facebook.png]

      [i]Immagine in onore a Zelda[/i]
      [spoiler][IMG]http://i1293.photobucket.com/albums/b591/Ludomasan006/ZeldaPoster_zpsd783befb.png[/IMG][/spoiler]


      Dopo aver visto queste immagini... che ne pensate? Cosa dovrei migliorare/cambiare nel mio stile/nelle mie immagini?

      P.S. Ricordo che per vedere le immagini grandi bisogna cliccarle
×
×
  • Crea Nuovo...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.