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oniikai

[Topic Ufficiale] Dota 2

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esatto

ma io quando finisco una partita e vedo cosa hanno trovato i compagni, vedo che trovano solo le casse. e gli altri oggetti?

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Li trovate al 100% dopo aver fatto un livello.

io ho trvoato 1 oggetto in 6 partite

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Uff non mi ha mai droppato nulla.

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E lasciami indovinare, l'oggetto che hai trovati era uno di quegli stupidi tesori funghi?

esattooooo
Comunque ho un altra domanda. Ma se io trovo tipo un arma, poi quella è un arma specifica per un eroe o si puo usare per tutti?

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La cavalcatura dello Chen è il ButterCup - Mitico .

Il valore, a quanto ho letto su Internet, si aggira intorno alle 3 key, poi si può sempre trattare...

 

Video:

http://www.youtube.com/watch?v=eCPhjHdUhC0

 

Mandatemi MP se volete fare offerte.

 

Vi ricordo che è trovabile solo nel Treasure of Rarities ed è molto raro trovarlo.

NON E' SHOPPABILE.

Precedentemente per "shoppata" intendevo la chiave dello scrigno.

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Avete qualche item per la phantom assassin ? O per il Phantom Lancer ? O per Luna ? O per il bounty hunter ?

Per tutti tranne che per Luna :)

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Ho comprato il compendium :3

 

:3 Prafo!

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La cavalcatura dello Chen è il ButterCup - Mitico .

Il valore, a quanto ho letto su Internet, si aggira intorno alle 3 key, poi si può sempre trattare...

 

Video:

http://www.youtube.com/watch?v=eCPhjHdUhC0

 

Mandatemi MP se volete fare offerte.

 

Vi ricordo che è trovabile solo nel Treasure of Rarities ed è molto raro trovarlo.

NON E' SHOPPABILE.

Precedentemente per "shoppata" intendevo la chiave dello scrigno.

http://dota2prices.com/equipment/

Prezzo massimo 2 chiavi, quindi 1,5 dovrebbe essere un prezzo onesto

 

 

btw

team_2737_big_logo_34781115.jpg
 

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Phantom Lancer walks into a bar

there is no counter.

 

#cure 4 cancer lancer

 

Tidebringer_icon.png

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Peccato che l'unico 'counter' del Cancer è un push fino all'ancient prima che lui arrivi a farsi una diffusal e un terrasque.

Oppure un Race Car Doom visto il recente buff.

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Peccato che l'unico 'counter' del Cancer è un push fino all'ancient prima che lui arrivi a farsi una diffusal e un terrasque.

Oppure un Race Car Doom visto il recente buff.

Oppure un aggiornamento del 03/06/13 per la test.

Assshaker is here :fiore:

http://www.dota2wiki.com/wiki/June_03,_2013_Patch_(Test)

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Oppure un aggiornamento del 03/06/13 per la test.

Assshaker is here :fiore:

http://www.dota2wiki.com/wiki/June_03,_2013_Patch_(Test)

[spoiler]

 

  • Axe: Counter Helix cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4
  • Ancient Apparition: Ice Vortex cooldown decreased from 6 to 5
  • Ancient Apparition: Ice Blast base AoE increased from 225 to 275
  • Ancient Apparition: Added Aghanim's Scepter (Ice Blast duration increased from 8/9/10 to 17)
  • Batrider: Vision decreased from 1800/800 to 1400/800
  • Batrider: Flamebreak manacost increased from 80/100/120/140 to 140
  • Beastmaster: Greater Hawk invisibility fade time decreased from 5 to 4
  • Bloodseeker: Strygwyr's Thirst now gives you bonus 3/4/5/6 armor when active
  • Bloodseeker: Bloodrage dispels the target before applying its buff
  • Bloodseeker: Rupture damage is now HP loss
  • Bounty Hunter: Track manacost from 70/60/50 to 50
  • Brewmaster: Aghanim's Primal Split units now gain your current level of Drunken Brawler
  • Brewmaster: Fire Spirit no longer upgrades damage with Aghanim's Scepter
  • Bristleback: Quill Spray hit memory increased from 10 to 14 seconds
  • Broodmother: Incapacitating Bite miss chance from 10/20/30/40% to 30/40/50/60%
  • Broodmother: Spawn Spiderlings unit count increased from 1/2/3/3 to 1/2/3/4
  • Clinkz: Strafe cooldown decreased from 60/50/40/30 to 45/40/35/30
  • Clockwerk: Power Cogs no longer knock back magic immune units
  • Crystal Maiden: Brilliance Aura mana regen increased from 0.5/1/1.5/2 to 1/1.5/2/2.5
  • Crystal Maiden: Freezing Field explosion AoE increased from 215 to 230
  • Crystal Maiden: Aghanim's Freezing Field's attack speed reduction aura increased from -20 to -50
  • Dark Seer: Vacuum cooldown increased from 22 to 24
  • Dazzle: Shadow Wave target count increased from 3/3/4/5 to 3/4/5/6
  • Dazzle: Shallow Grave can now be cast on magic immune allies
  • Death Prophet: Movement speed decreased from 285 to 280
  • Death Prophet: Silence AoE increased from 200/275/350/350 to 350
  • Death Prophet: Witchcraft move speed bonus increased from 4/8/12/16% to 5/10/15/20%
  • Disruptor: Thunder Strike from 3 strikes over 4 seconds to 4 strikes over 6 seconds
  • Disruptor: Thunder Strike damage per strike decreased from 50/75/100/125 to 40/60/80/100
  • Disruptor: Thunder Strike AoE increased from 200 to 240
  • Doom: Doom now disables Feast, Backtrack, Dispersion, Juxtapose, Bristleback and Blood Bath
  • Doom: Aghanim's Scepter upgrade duration reworked (duration doesn't count down while near Doom)
  • Dragon Knight: Corrosive Breath passive from Level 1 Elder Form now carries over to Level 2 (the DPS)
  • Drow Ranger: Trueshot Aura increased from 14/18/22/26% to 16/20/24/28%
  • Earthshaker: Turn rate improved from 0.4 to 0.6
  • Earthshaker: Fissure range increased from 1200 to 1300
  • Earthshaker: Echo Slam now considers illusions as heroes
  • Elder Titan: Ancestral Spirit vision type from Flying to Ground
  • Elder Titan: Natural Order aura increased from 20/40/60/80% to 25/50/75/100%
  • Enchantress: Aghanim's Scepter bonus attack range increased from 165 to 190
  • Enigma: Malefice scaling reworked (now 3 ticks with 0.25/0.5/0.75/1 sec stun and 75/120/165/210 damage)
  • Gyrocopter: Flak Cannon cooldown increased from 20 to 30
  • Huskar: Base Strength increased by 3
  • Huskar: Burning Spears DPS increased from 4/8/12/16 to 5/10/15/20
  • Huskar: Life Break HP cost increased from 35/30/25% to 40/35/30%
  • Huskar: Berserker's Blood Reworked (now has 4/5/6/7% magic resistance and 8/12/16/20 attack speed per stack)
  • Huskar: Removed from Captain's Mode
  • Invoker: Alacrity manacost decreased from 100 to 75
  • Invoker: Ghost Walk slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50
  • Invoker: Ghost Walk cooldown decreased from 60 to 35
  • Invoker: Tornado damage rescaled from 70+(Wex+Quas)* 20 to 70+(2* Wex+Quas)* 15
  • Io: Spirits no longer provide vision, except temporarily when they collide with an enemy hero
  • Io: Overcharge hp/mp cost increased from 3.5% to 4.5%
  • Juggernaut: Omnislash no longer jumps on Tombestone Zombies
  • Keeper of the Light: Base Strength decreased by 2
  • Kunkka: Ghost Ship damage increased from 300/400/500 to 350/450/550
  • Kunkka: X Marks The Spot manacost decreased from 80/90/100/110 to 80
  • Kunkka: X Marks The Spot vision from 1000 flying to 400 ground vision
  • Lich: Chainfrost bounce count increased from 7 to 10
  • Lifestealer: Open Wounds cast range decreased from 600 to 200/300/400/500
  • Lina: Attack range increased from 625 to 635
  • Lion: Mana Drain break and cast range improved by 100 (750/1100 -> 850/1200)
  • Lion: Aghanim's Finger of Death CD decreased from 160/100/40 to 100/60/20
  • Lone Druid: Spirit Bear now has its HP drained by Armlet when active
  • Lone Druid: Spirit Bear bounty increased from 100 to 300
  • Lycanthrope: Armor increased by 1 (Shapeshift total armor is still the same as before)
  • Magnataur: Reverse Polarity damaged decreased from 150/225/300 to 50/125/200
  • Medusa: Stone Gaze Reworked
    • Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If you accumulate 2 seconds time (in total) facing Medusa, you will turn to stone.
    • Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks.
    • View Angle Spread: 85
    • Gaze Duration: 6 seconds.
    • Stone Duration: 3 seconds
    • Bonus Physical Damage: 30/40/50%
    • AOE: 1000
    • CD: 90
    • Manacost: 200
    • Note: Kills illusions instead of petrifying them
  • Medusa: Removed from Captain's Mode
  • Meepo: Innate magic resistance increased from 25% to 35%
  • Mirana: Elune's Arrow now deals up to 100 extra damage based on distance the arrow traveled
  • Mirana: Moonlight Shadow cooldown decreased from 160/140/120 to 140/120/100
  • Mirana: Starfall will choose a new target for the second star if the first died before impact
  • Morphling: Base attack time improved from 1.7 to 1.6
  • Naga Siren: Rip Tide cooldown rescaled from 19/16/13/10 to 10
  • Necrolyte: If a unit dies under Reaper's Scythe, it will be credited to Necrolyte
  • Necrolyte: Aghanim's Reaper's Scythe causes buyback to be disabled on heroes it kills for that death
  • Nyx Assassin: Mana Burn drain and damage decreased from 5x Int to 3.5/4/4.5/5x
  • Nyx Assassin: Mana Burn manacost rescaled from 130/120/110/100 to 100
  • Nightstalker: Hunter in the Night attack speed rescaled from 30/45/60/75 to 45/55/65/75 (MS remains 20/25/30/35)
  • Ogre Magi: Ignite DPS increased from 26/32/38/44 to 26/34/42/50
  • Omniknight: Added Aghanim's Scepter (Global and affects buildings)
  • Outworld Devourer: Movement speed increased from 310 to 315
  • Phantom Assassin: Blur level 4 evasion increased from 35% to 40%
  • Phantom Lancer: Spirit Lance, Dopplewalk, Juxtapose and Phantom Edge illusions damage dealt decreased from 25% to 20%
  • Pudge: Flesh Heap strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5
  • Pugna: Nether Blast structure damage increased from 33% to 50%
  • Pugna: Decrepify can now target Tombstone
  • Razor: Eye of the Storm duration increased from 20/25/30 to 30
  • Razor: Eye of the Storm strike interval decreased from 0.75/0.65/0.55 to 0.7/0.6/0.5 (Aghanim's to 0.55/0.45/0.35)
  • Razor: Unstable Current movement speed bonus increased from 3/6/9/12% to 4/8/12/16%
  • Riki: Permanent Invisibility fade time decreased from 3/2.25/1.5 to 3/2/1
  • Sand King: Invisibility fade delay when exiting Sand Storm improved from 0.3/0.6/0.9/1.5 to 1.5
  • Sand King: Sand Storm now has a smoother damage interval (1->0.5, total damage is the same)
  • Shadow Demon: Base Intelligence decreased by 3
  • Shadow Demon: Shadow Poison no longer gives vision over the targets with the debuff
  • Shadow Fiend: Requiem of Souls slow rescaled from 15/20/25% to 20%
  • Shadow Fiend: Requiem of Souls damage reduction increased from 15/20/25% to 50%
  • Shadow Shaman: Aghanim's Mass Serpent Wards damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130
  • Silencer: Global Silence now affects sleeping units
  • Silencer: Added Aghanim's Scepter for Silencer (Adds CotS to all units and increases duration by one)
  • Skeleton King: Reincarnation slow now affects attack speed as well
  • Skeleton King: Reincarnation slow happens immediately upon death rather than after reincarnating
  • Skeleton King: Critical Strike Reworked (Allows you to temporarily trade Critical Strike for a 7 second 20% max life drain)
  • Slardar: Bash damage type from magical to physical
  • Slardar: Sprint cooldown decreased from 40 to 28
  • Sniper: Shrapnel AoE increased from 360 to 400
  • Spirit Breaker: Charge of Darkness will now also Greater Bash its target
  • Storm Spirit: Electric Vortex cooldown decreased from 20 to 21/20/19/18
  • Tidehunter: Ravage AoE rescaled from 825/925/1025 to 1025
  • Timbersaw: Base Strength increased by 3
  • Timbersaw: Int growth increased from 1.8 to 2.4
  • Timbersaw: Chakram initial manacost rescaled from 125/150/175 to 75/125/175
  • Timbersaw: Chakram move speed increased from 800 to 900
  • Tiny: Toss cooldown decreased from 10 to 9
  • Tiny: You can now Toss units to Runes
  • Treant Protector: Leech Seed slow increased from 24% to 28%
  • Treant Protector: Leech Seed's healing effect no longer ends when the target dies
  • Troll Warlord: Battle Trance cooldown increased from 20 to 30
  • Troll Warlord: Battle Trance duration decreased from 10 to 7
  • Tuskar: Snowball cooldown decreased from 24 to 21
  • Undying: Soul Rip cast range increased from 650 to 750
  • Ursa: Fury Swipes duration increased from 6 to 15
  • Vengeful Spirit: Strength increased from 16 + 2.3 to 18 + 2.6
  • Vengeful Spirit: Nether Swap cast range rescaled from 600/900/1200 to 650/925/1200
  • Venomancer: Poison Sting duration increased from 6/7/8/9 to 6/8/10/12
  • Viper: Corrosive Skin affects any damage source not just regular attacks
  • Viper: Viper Strike is no longer removed by Dark Pact or Kraken Shell
  • Witch Doctor: Death Ward cast range rescaled from 300/350/400 to 400
  • Witch Doctor: Maledict cast range increased from 400 to 525
  • Drums of Endurance: Recipe cost increased from 750 to 800
  • Armlet of Mordiggian: HP regen decreased from 8 to 7
  • Assault Cuirass: Positive armor aura is no longer prevented from stacking with other items
  • Black King Bar: Magic Immunity now has a 6th level of decrease
  • Blade Mail: Armor increased from 5 to 6
  • Blade Mail: Damage Return cooldown decreased from 22 to 17
  • Blink Dagger: Cooldown decreased from 14 to 12
  • Bloodstone: Initial charges increased from 6 to 8
  • Bloodstone: Can be activated to instantly kill yourself (requires a ground target)
  • Bottle: While empty, causes couriers to move 30% slower
  • Courier: Courier no longer block neutral creeps from spawning
  • Courier: Courier Speed Burst from 100% to 50% MS bonus (still reaches max speed)
  • Dagon: Recipe cost decreased from 1300 to 1250
  • Dust of Appearance: Now stacks in inventory
  • Dust of Appearance: Now slows heroes with an invisibility buff on them by 10%
  • Ethereal Blade: Self or ally cast duration increased to 4 seconds
  • Eul's Scepter of Divinity: Movement speed bonus increased from 30 to 35
  • Force Staff: Recipe cost decreased from 1000 to 900
  • Gem of True Sight: Gem can no longer be destroyed
  • Gem of True Sight: Gold cost increased from 700 to 850
  • Headress of Rejuvenation: Regeneration Aura AoE increased from 500 to 750 (now equal to Mekansm's active)
  • Linken's Sphere: Cooldown decreased from 20 to 17
  • Medallion of Courage: Cast range increased from 800 to 1000
  • Mekansm: Regeneration Aura AoE increased from 500 to 750 (now equal to active)
  • Buckler: Armor bonus AoE active increased from 700 to 750 (now equal to Mekansm's active )
  • Necronimicon: Warrior and Archer armor type changed from Heavy to Hero (takes less damage from creeps)
  • Null Talisman: Recipe cost decreased from 145 to 135
  • Observer Ward: Initial Stock now starts at 1 instead of 2 (max stock is still 2)
  • Quelling Blade: Can now target Observer or Sentry wards dealing 100 damage (wards have 200 hp)
  • Quelling Blade: Cast range increased from 100 to 350
  • Radiance: Burn damage increased from 45 to 50
  • Sange and Yasha: Minor changes to stats
  • Sentry Ward: AoE decreased from 950 to 800
  • Shadow Amulet: Fade time decreased from 2.6 to 2.4
  • Shadow Blade: Damage decreased from 30 to 22
  • Shiva's Guard: Aura AoE decreased from 1000 to the standard 900
  • Shiva's Guard: Attack Speed reduction increased from -30 to -40
  • Stygian Desolator: Corruption armor reduction increased from 6 to 7
  • Veil of Discord: Discord AoE increased from 550 to 600
  • Captain's Mode bans changed from 2/3 to 2/2/1
  • Captain's Mode picks changed from 3/2 to 2/2/1
  • Adjusted ban/pick/reserve times Captain's Mode
  • Deny XP and Bonus XP/Gold AOE is now the same as regular XP AOE (1000->1200)
  • 4 hero XP bonus changed from 15+6* Level to 20+5* level
  • 5 hero XP bonus changed from 10+5* Level to 15+4* level
  • Level 11 XP requirements reduced from 6500 to 6000
  • Level 12 XP requirements increased from 7700 to 8200
  • Gold for ending a spree changed from 50->400 (3x->10x) to 75->600
  • Buy back cooldown increased from 5 to 6 minutes
  • Level 1 and Level 2 towers armor increased from 18 to 20
  • Towers no longer have separate bounty values when creeps or allies get the last it, it now gives the same reliable bounty to all players as if a creep killed it.
  • Hero getting last hit on tower gives 100-200 bonus gold. Does not affect team bounty in any way
  • Backdoor protection now also reduces incoming damage by 25%
  • Siege units HP increased from 500 to 550
  • Repicking a randomed hero now re-adds the hero to the pool
  • Swapping a hero that you randomed now costs you 100 gol

[/spoiler]

Ho detto tutto.

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  • BlaBlaBla
  • Keeper of the Light: Base Strength decreased by 2
  • Phantom Lancer: Spirit Lance, Dopplewalk, Juxtapose and Phantom Edge illusions damage dealt decreased from 25% to 20%
  • BlaBlaBla

E la lane più forte del gioco andò a mignotte

yay c:

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E la lane più forte del gioco andò a mignotte

yay c:

 

E finalmente il >cancer fu debellato.


 

Drow Ranger: Trueshot Aura increased from 14/18/22/26% to 16/20/24/28%

 

Poi vedi questo e dici daafuq D:

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E finalmente il >cancer fu debellato.


 

Poi vedi questo e dici daafuq D:

Meh, per Drow basta un qualsiasi melee ed è spacciata, un piccolo buff ci sta

 

Povero il mio phantuccio :'(

#CureforLancer

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Se faccio una buona partita riesco anche a oneshottare una drow con il critico del bounty :rotfl:

 

Ho killato la drow con Enigma plis. :asd:

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Ho killato la drow con Enigma plis. :asd:

Dilettante, io col Chen  :patpat: . Scherzi a parte, quel tipo già non ci sapeva fare di suo, vuoi mettere poi con lo stun di 3 secondi dei miei centauri?  :asd:

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